RETAIL
CLASSIC ERA
WRATH
RETAIL
CLASSIC ERA
WRATH
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The Weekly Route: Fortified, Incorporeal, Sanguine



The Weekly Route Series showcases Mythic+ strategies that are tailored towards the Beginner and Intermediate levels of Mythic+ with the following criteria in mind:

  • Easy to execute - particularly in pick-up-groups (PUGs)
  • Good tradeoffs between skipping the most difficult enemy forces while not requiring overly complicated strategies or “tech” to do so


This week, the affixes are Fortified, Incorporeal, and Sanguine.

This week's trash will be challenging, so make sure to spec into all available dispels, cleanses, stuns, and crowd control abilities.

Dealing with the Incorporeal affix requires teamwork. Some spells are great for crowd control (CC), while others serve merely as backups, as they won’t last the full 20 seconds of Incorporeal Beings' activity. Below, see all the available options for Incorporeal CC:


Avoid placing Sanguine pools near hard-to-move or CC-immune enemies. It's often easier to move a dying mob away from the group to drop Sanguine at a distance, rather than moving mobs out of an existing Sanguine puddle.

You can help your tank manage Sanguine properly by using knockbacks and stuns to prevent mobs from moving into existing puddles, or by reminding them to kite lower-health mobs away from dying trash packs. It may be helpful to identify which abilities work best to help your tank avoid sloppy Sanguine pulls!

Use these abilities if a mob is standing inside Sanguine:


Use these abilities if a mob is about to move into Sanguine:


If you need a refresher on the affixes, be sure to check out our affixes guide!


Do you have a tip or trick to add to our Weekly Route series? Did you discover the next big skip for a RIO Snapshot video? We want to hear about it! Find us on Twitter or join us in Discord to provide feedback.

Read on to import our Weekly Routes with pull-specific notes, tips, and recommended Bloodlust Timings!



Table of Contents






Weekly Mythic+ Routes


Difficulty: BEGINNER TO INTERMEDIATE


Fortified, Incorporeal, Sanguine


  




ATAL’DAZAR







The most important enemies to be aware of when dropping Sanguine pools are as follows:


This week, you’ll want to use the standard “left first” route; remember to keep the highest health target a priority. Do not mindlessly AOE or you’ll find yourself wasting time with massive Sanguine healing on less-mobile enemies.

Dazar’ai Juggernauts can absolutely decimate your group, especially on Fortified weeks, if your positioning is sloppy. Learn some handy tricks to manage these mobs more carefully with our RIO Snapshot:





BLACK ROOK HOLD





Bloodlust Timings: First pull, on cooldown, and Dantalionax in Phase 2



The most important enemies to be aware of when dropping Sanguine pools are as follows:


Make sure you are frequently using your personals or defensives on trash pulls this week, as Black Rook Hold’s trash is notoriously painful!

Remember that you can line of sight Incorporeal beings. This dungeon only has a handful of large rooms, but also houses numerous winding hallways and small rooms that can be used to your advantage. Just be ready to move quickly upon trash deaths to avoid those Sanguine puddles in narrow spaces!

Easily burn down the first boss, Amalgam of Souls with this cool trick from our RIO Snapshots:





DARKHEART THICKET







The most important enemies to be aware of when dropping Sanguine pools are as follows:


Some groups utilize an invisibility potion for their Darkheart route. The double Festerhide Grizzly pack before the first boss is super scary with Fortified, as there is a high chance that you will have a bad overlap on double Maddening Roars, so some groups may prefer to take a shortcut around them. If you’d prefer to avoid these nasty bears, check out the clip below to see the skip in action (REMEMBER to dismiss pets):



Shade of Xavius is a chaotic and punishing fight even on Fortified. After 50%, do your healer a favor and rotate personal defensives or immunities if you are targeted with Feed on the Weak. This is a channeled spell that can become more challenging to heal as the fight progresses and your healer needs to move out of Apocalyptic Nightmare or stack with the group for Waking Nightmare. The last boss room is big, so be aware of your surroundings; DPS should be ready to handle Incorporeal at any moment, allowing the healer to focus on Feed on the Weak targets.



DAWN OF THE INFINITE: GALAKROND’S FALL







The most important enemies to be aware of when dropping Sanguine pools are as follows:


Make sure you are frequently using your personals or defensives on trash pulls this week, as the majority of this dungeon’s trash is extremely painful on Fortified.

Ask your group before the key if you are using an invisibility potion at the beginning or on the way to the last boss. This way you will be able to plan the use of damage potions properly.

Note that the trash in the Manifested Timeways room is extremely difficult for healers, with several demanding priority dispels; Fortified will make these mobs that much more dangerous this week. Have your interrupts, personal defensives, and any supportive party cooldowns (like Rallying Cry) ready for this particularly stressful room! DPS, be prepared to handle Incorporeal while your healer focuses on healing through the immense damage these mobs deal.

To help your group get through this nasty Manifested Timeways trash cleanly, do your homework with our RIO Snapshot on the subject:



In order to skip the single Infinite Infiltrator on the way to Blight of Galakrond, check out this RIO Snapshot:



If your group has a Rogue & Distract, a Hunter, or Shadowmeld, you’ll have a few extra tricks to use to get around this Infinite Infiltrator.



DAWN OF THE INFINITE: MUROZOND’S RISE







The most important enemies to be aware of when dropping Sanguine pools are as follows:


Murozond’s Rise has a deceptively-standard forward route, but during Fortified, any frontals or missed interrupts can be deadly! With good Sanguine management and careful play, you’ll find this dungeon to have a generous timer.

Before Tyr, there are three mini bosses: Valow, Timesworn Keeper, Lerai, Timesworn Maiden, and Spurlok, Timesworn Sentinel. You must defeat all three mini bosses to trigger the boss’ 30 second RP event. If you are pushing keys, remember to focus-fire these named mobs to progress the time-gated event quickly.

Taking advantage of Lerai’s boomerang Orb of Contemplation can really help your healer out this week! Take a peek at our RIO Snapshot to learn how to make use of Lerai’s orb to handle the remaining trash in this room with a quickness:



To save time with some of Chromie’s excessive RP this week, check out our RIO Snapshot:





THE EVERBLOOM







The most important enemies to be aware of when dropping Sanguine pools are as follows:


Everbloom has some of the nastiest trash out there, so trash-buffing affixes like Fortified and Sanguine can be terrifying! Bring your health potions and be on point with your defensives during the many massive, dangerous trash pulls.

There are a lot of enemy forces in Everbloom, so we will need to take advantage of a wall hug to skip some trash near the second boss. No special tricks or abilities are required; all you need to do is walk your character into the wall and slowly inch your way towards the other side of the room. This skip is marked with a gold exclamation point (!) on our weekly route. Check out the clip below to see this skip in action:



Given that it is a Fortified week, you may want to plan ahead and skip some of the worst trash pulls on the way to Ancient Protectors. Check out our RIO Snapshot to see how:



Even on Fortified, stay alert on the bosses for any Incorporeal spawns during high movement mechanics like Dulhu’s Noxious Charge or one of Archmage Sol’s nasty overlaps. Hopefully the RNG gods are in your favor and Incorporeal does not spawn on the complete opposite side of the massive boss rooms.

If you’re looking to give yourself a little extra time in this key, take a peek at our RIO Snapshot to learn how to skip the final bit of RP before Yalnu:





THRONE OF THE TIDES





Bloodlust Timings: First pull, Commander Ulthok, and the gauntlet before Ozumat



The most important enemies to be aware of when dropping Sanguine pools are as follows:


While this may be an unpopular opinion, plan to do smaller pulls this week. There are loads of frontals and punishing mechanics from the trash mobs as well as the mini bosses, which makes this dungeon a dangerous one on Fortified. It's better to handle multiple smaller pulls successfully than to constantly run back one by one or let a mini boss bathe in Sanguine. DPS must be extremely aware of Incorporeal because the healer may need to triage a single dungeon ability or use critical throughput CDs.

Take a look at Roiben’s sketch below to help manage Lady Naz'jar’s Focused Tempest:



TL;DR: Make certain that the group organizes into a diamond surrounding the boss/tank. Every player needs to be spaced evenly, taking up positions at the diamond’s points, and keeping the tank as the closest player to anyone positioned along the perimeter.

For some quick tips on handling Ozumat, take a peek at our RIO Snapshot:





WAYCREST MANOR





Bloodlust Timings: First pull, Matron Bryndle, and the trash before Lord and Lady Waycrest



The most important enemies to be aware of when dropping Sanguine pools are as follows:


We love Waycrest for the big pulls, but be careful to avoid pulling too many enemies with smaller health pools, such as Gorestained Piglets, that can drop Sanguine, causing unwanted enemy healing on cast-heavy, high-health mobs.

Would you like to master the final boss, Gorak Tul? Check out our quick RIO Snapshot for the specifics:





Links




About the Author


Bunten is an accountant by day and gamer by night. She has been playing WoW since 2005 and has attended every BlizzCon since 2007. Started streaming on Twitch June 2021. Bunten enjoys Mythic raiding and doing Mythic+. Be safe, be kind, and make good choices 💖

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