The Weekly Route: Fortified, Bolstering, Quaking, and Encrypted



This week's affixes are Fortified, Bolstering, Quaking, and Encrypted!

Now that Bolstering has a duration and cannot apply to bosses or their adds, there are a lot more ways to play against the affix that can be effective. Notably, pulling a pack or two onto bosses is now a great way to gain some time, and if you ever end up accidentally bolstering a mob you can just kite it for a while as its stacks expire.

If you don’t have these Quaking WeakAuras it is a good idea to pick up one or both to help you track the affix and minimize interruptions or surprise (the second one is especially good for casters).



The Weekly Routes





De Other Side [back to top]


De Other Side is a fantastic dungeon to use the Wo Cypher in to zoom around the dungeon. The Route with Encrypted Skips offered below will require you to target the Wo several times throughout the dungeon, but it’s a very fun strategy that can also save a lot of time so try it out if you’re able to!

There are a few potentially dangerous Bolstered enemies in this place - Death Speakers, Enraged Spirits, Risen Warlords, and Bladebeak Matriarchs can all be dangerous if you’re just AoEing everything evenly - if fought by themselves or focused down they’ll be much less of a problem.

Read more on De Other Side Dungeon Abilities.





Halls of Atonement [back to top]


The traditional skip from the first to second boss in this dungeon can be done with a Wo Cypher now, which our route uses! If you want to modify the plan, you can of course still use other methods to do this skip such as Shroud or Invis pot or indeed kill mobs along the way instead.

Be careful to spread such that you don’t Quake each other during the Echelon encounter, and remember that the Toiling Groundskeepers do bolster!

Read more on Halls of Atonement Dungeon Abilities.





Mists of Tirna Scithe [back to top]


Mists begins with a new pull that hasn’t been done in previous seasons to get access to a Wo Cypher and zoom to the first boss. You’ll need to be extra cautious and hug the wall while executing this in order to avoid the true sight mobs! After that first skip, the remaining Encrypted mobs are all up to your preference, though it’s very valuable to line up a damage cypher with the burn phase on the first boss.

Read more on Mists of Tirna Scithe Dungeon Abilities.





Plaguefall [back to top]


It’s a pretty good Plaguefall week - the trash affixes don’t tend to make too much trouble aside from pulls including mobs with extra health like Flesh Giants and Spinebreakers, and the bosses should be relatively straightforward compared to most weeks.

Do remember that Gushing Slimes in the first boss room will bolster and should be tackled as slowly as needed!

Read more on Plaguefall Dungeon Abilities.





Sanguine Depths [back to top]


We’re offering two Sanguine Depths routes - one with no skips and the other with a few skips to make the dungeon faster and/or less lethal - importantly, these are not Wo Cypher skips but old-fashioned Shroud, death, or invis pot skips, so do not use that route if you aren’t equipped to execute those!

Quaking is of course a pain in any dungeon with as narrow corridors as Sanguine Depths, so be prepared, especially if your group is especially heavy on Melee DPS.

Read more on Sanguine Depths Dungeon Abilities.




Spires of Ascension [back to top]


The traditional skip past the nasty enemies before Oryphrion is now possible with a Wo Cypher, so you don’t need to hop around the walls and use two-seater mounts or anything any more!

Read more on Spires of Ascension Dungeon Abilities.





The Necrotic Wake [back to top]


A Wo cypher in this dungeon also facilitates the traditional skip to the second boss, so we’re including that plan in our route. It’s also worth noting that the Spear weapon available in this dungeon does increase the boss’ damage taken from your abilities while it’s active, so it’s great to combine with either the Vy or Urh Cyphers for even more damage on bosses that you’re spearing.

Pulling trash onto the first boss with the Kyrian Anima Exhaust from the downed goliath is a great strategy - the Anima Exhaust actually provides a lot of free damage and group-wide healing as long as you’re fairly close together.

Read more on The Necrotic Wake Dungeon Abilities.





Theater of Pain [back to top]


There are no required uses of any Cyphers in our route for this dungeon, though if you’re looking to experiment you could try using the first Wo cypher in Gorechop’s wing to skip down to the bridge!

The Ancient Captain is a great candidate for Control Undead if you’re playing with a Death Knight - if you don’t have one, you can also consider skipping that pack and making up the count elsewhere!

Read more on Theater of Pain Dungeon Abilities.



Tazavesh: Streets of Wonder [back to top]


We’ve updated our Streets of Wonder route - it now uses one Wo cypher skip near the start of the dungeon to get past two overseers after the first boss. If you’d prefer, you can just kill these mobs though they are annoying and then cut something from later in the dungeon.

Read more on Tazavesh Dungeon Abilities.



Tazavesh: So’leah’s Gambit [back to top]


Check out our quick-start guide to Tazavesh to learn the most important abilities to look out for in this dungeon!

We’ve updated our So’leah’s Gambit route to skip the first Adorned Starseer in the last room - this can be done simply by walking around to the side. In the Murloc area, you’ll need to get every pack while hugging left (including two of the patrols of the small murlocs) plus one other pull of either a giant or murlocs.

Tazavesh Dungeon Abilities.







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About the Author


Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the World 29th guild poptart corndoG, whose raids he streams on Twitch, and is a commentator for events such as the MDI and the Race to World First!