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The Weekly Route: Tyrannical, Bolstering, Explosive, and Encrypted



This week's affixes are Tyrannical, Bolstering, Explosive, and Encrypted!

Bolstering Tyrannical weeks this season can be somewhat faster than previous seasons because Bolstering no longer affects bosses, and even on trash pulls it does have a duration now and so it’s often acceptable to put a lot of bolster stacks onto a mob and just wait out the duration (while kiting, usually). It’s also possible to pull trash onto bosses in cases where you’re normally comfortable doing so - though of course watch out for the increased explosive spawn rate!



The Weekly Routes





De Other Side [back to top]


De Other Side is a fantastic dungeon to use the Wo Cypher in to zoom around the dungeon. The Route with Encrypted Skips offered below will require you to target the Wo several times throughout the dungeon, but it’s a very fun strategy that can also save a lot of time so try it out if you’re able to!

Bolstering can add quite a bit of danger to your tank in this dungeon so consider planning to kite as dangerous (sometimes not-CCable) mobs gain those stacks. The only thing you need to watch out for to avoid group-wide death is usually the Enraged Spirit which should not be pulled with other enemies!

Read more on De Other Side Dungeon Abilities.





Halls of Atonement [back to top]


The traditional skip from the first to second boss in this dungeon can be done with a Wo Cypher now, which our route uses! If you want to modify the plan, you can of course still use other methods to do this skip such as Shroud or Invis pot or indeed kill mobs along the way instead.

This is the only dungeon with a truly difficult Explosive section - the miniboss at the end. The best way to handle this (if you don’t have the damage to nuke Sigar down out of line of sight of the souls before his second Communion cast) is to avoid getting in combat with some of the souls until you’ve killed some of the others to avoid extra Explosive spawns - though if it does end up happening you’ll need to make sure that someone is looking at each quadrant for explosive spawns!

Read more on Halls of Atonement Dungeon Abilities.





Mists of Tirna Scithe [back to top]


Mists begins with a new pull that hasn’t been done in previous seasons to get access to a Wo Cypher and zoom to the first boss. You’ll need to be extra cautious and hug the wall while executing this in order to avoid the true sight mobs! After that first skip, the remaining Encrypted mobs are all up to your preference, though it’s very valuable to line up a damage cypher with the burn phase on the first boss.

Read more on Mists of Tirna Scithe Dungeon Abilities.





Plaguefall [back to top]


Tyrannical Plaguefall bosses are brutal! One very powerful play to preserve your defensives in this dungeon is to try and line up the death of the Urh Dismantler with AoE damage from the bosses, like the Infectious Rain on the last boss.

Read more on Plaguefall Dungeon Abilities.





Sanguine Depths [back to top]


We’re offering two Sanguine Depths routes - one with no skips and the other with a few skips to make the dungeon faster and/or less lethal - importantly, these are not Wo Cypher skips but old-fashioned Shroud, death, or invis pot skips, so do not use that route if you aren’t equipped to execute those!

This season, Explosives no longer count towards Venthyr lantern stacks.

Read more on Sanguine Depths Dungeon Abilities.




Spires of Ascension [back to top]


The traditional skip past the nasty enemies before Oryphrion is now possible with a Wo Cypher, so you don’t need to hop around the walls and use two-seater mounts or anything any more!

Pull sizing in this dungeon normally prevents Bolstering from becoming a problem but do beware of it if you’re going to try any big pulls, such as ones using the Kyrian spears!

Read more on Spires of Ascension Dungeon Abilities.





The Necrotic Wake [back to top]


A Wo cypher in this dungeon also facilitates the traditional skip to the second boss, so we’re including that plan in our route. It’s also worth noting that the Spear weapon available in this dungeon does increase the boss’ damage taken from your abilities while it’s active, so it’s great to combine with either the Vy or Urh Cyphers for even more damage on bosses that you’re spearing.

Pulling trash onto the first boss with the Kyrian Anima Exhaust from the downed goliath is a great strategy now that bosses don’t bolster - just watch out for Explosives and the exhaust will kill the mobs for you!

Read more on The Necrotic Wake Dungeon Abilities.





Theater of Pain [back to top]


There are no required uses of any Cyphers in our route for this dungeon, though if you’re looking to experiment you could try using the first Wo cypher in Gorechop’s wing to skip down to the bridge!

The Ancient Captain is a great candidate for Control Undead if you’re playing with a Death Knight - if you don’t have one, you can also consider skipping that pack and making up the count elsewhere!

Read more on Theater of Pain Dungeon Abilities.



Tazavesh: Streets of Wonder [back to top]


We’ve updated our Streets of Wonder route - it now uses one Wo cypher skip near the start of the dungeon to get past two overseers after the first boss. If you’d prefer, you can just kill these mobs though they are annoying and then cut something from later in the dungeon.

Read more on Tazavesh Dungeon Abilities.



Tazavesh: So’leah’s Gambit [back to top]


Check out our quick-start guide to Tazavesh to learn the most important abilities to look out for in this dungeon! The important numbers to know for this dungeon are that you need 35% of your count from the Murloc area or 48% of your count before you pull the first boss (the four mobs before the first boss give that 13% difference between the two numbers, so you’ll need multiple extra murloc pulls if you want to skip them)

Bolstering Murlocs are a pain point this week - make sure that Scalebinders are getting killed and not surviving due to Bolstering only to flee and then create a Fish Stick from 30 yards away! Generally other murlocs getting bolstered is going to hurt your tank but if they can survive it’s manageable.

Tazavesh Dungeon Abilities.







Links




About the Author


Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the World 29th guild poptart corndoG, whose raids he streams on Twitch, and is a commentator for events such as the MDI and the Race to World First!

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