The Weekly Route: Fortified, Spiteful, Necrotic, and Encrypted

This week's affixes are Fortified, Spiteful, Necrotic, and Encrypted!

It’s the last week of season 3! These affixes are somewhat nasty but if you’re looking to improve your score this is your final chance, as next week brings a whole new season. Most of the pressure of the week lands on your tank - AOE crowd control effects used towards the end of pulls can help catch the first wave of Spiteful Shades as well as keep your tank from dying.

The Weekly Routes

De Other Side [back to top]

De Other Side is a fantastic dungeon to use the Wo Cypher in to zoom around the dungeon. The Route with Encrypted Skips offered below will require you to target the Wo several times throughout the dungeon, but it’s a very fun strategy that can also save a lot of time so try it out if you’re able to!

The Ardenweald wing can be dangerous if pulled aggressively this week - it’s a great candidate for saving AOE stuns for the end of the pulls and potentially for doing a small kiting movement midway through the pull to avoid needing to kite as the mobs start dying and thereby spreading Spiteful Shades all over the place.

Read more on De Other Side Dungeon Abilities.

Halls of Atonement [back to top]

The traditional skip from the first to second boss in this dungeon can be done with a Wo Cypher now, which our route uses! If you want to modify the plan, you can of course still use other methods to do this skip such as Shroud or Invis pot or indeed kill mobs along the way instead.

Toiling Groundskeepers do spawn Spiteful Shades so watch out for those appearing earlier than you’d expect in pulls including these small enemies!

Read more on Halls of Atonement Dungeon Abilities.

Mists of Tirna Scithe [back to top]

Mists begins with a new pull that hasn’t been done in previous seasons to get access to a Wo Cypher and zoom to the first boss. You’ll need to be extra cautious and hug the wall while executing this in order to avoid the true sight mobs! After that first skip, the remaining Encrypted mobs are all up to your preference, though it’s very valuable to line up a damage cypher with the burn phase on the first boss.

Read more on Mists of Tirna Scithe Dungeon Abilities.

Plaguefall [back to top]

If you don’t have a disease dispel your tank likely should be kiting very early in most of the pulls in the middle portion of the dungeon. Any help coming from the rest of the group to keep mobs under control will go a long way!

Read more on Plaguefall Dungeon Abilities.

Sanguine Depths [back to top]

We’re offering two Sanguine Depths routes - one with no skips and the other with a few skips to make the dungeon faster and/or less lethal - importantly, these are not Wo Cypher skips but old-fashioned Shroud, death, or invis pot skips, so do not use that route if you aren’t equipped to execute those!

Note that Spiteful Shades no longer contribute to your lantern buffs this season unfortunately.

Read more on Sanguine Depths Dungeon Abilities.

Spires of Ascension [back to top]

The traditional skip past the nasty enemies before Oryphrion is now possible with a Wo Cypher, so you don’t need to hop around the walls and use two-seater mounts or anything any more!

Read more on Spires of Ascension Dungeon Abilities.

The Necrotic Wake [back to top]

A Wo cypher in this dungeon also facilitates the traditional skip to the second boss, so we’re including that plan in our route. It’s also worth noting that the Spear weapon available in this dungeon does increase the boss’ damage taken from your abilities while it’s active, so it’s great to combine with either the Vy or Urh Cyphers for even more damage on bosses that you’re spearing.

Pulling trash onto the first boss with the Kyrian Anima Exhaust from the downed goliath is a great strategy - the Anima Exhaust actually provides a lot of free damage and group-wide healing as long as you’re fairly close together.

Read more on The Necrotic Wake Dungeon Abilities.

Theater of Pain [back to top]

There are no required uses of any Cyphers in our route for this dungeon, though if you’re looking to experiment you could try using the first Wo cypher in Gorechop’s wing to skip down to the bridge!

The Ancient Captain is a great candidate for Control Undead if you’re playing with a Death Knight - if you don’t have one, you can also consider skipping that pack and making up the count elsewhere!

Read more on Theater of Pain Dungeon Abilities.

Tazavesh: Streets of Wonder [back to top]

We’ve updated our Streets of Wonder route - it now uses one Wo cypher skip near the start of the dungeon to get past two overseers after the first boss. If you’d prefer, you can just kill these mobs though they are annoying and then cut something from later in the dungeon.

Read more on Tazavesh Dungeon Abilities.

Tazavesh: So’leah’s Gambit [back to top]

Check out our quick-start guide to Tazavesh to learn the most important abilities to look out for in this dungeon!

We’ve updated our So’leah’s Gambit route to skip the first Adorned Starseer in the last room - this can be done simply by walking around to the side. In the Murloc area, you’ll need to get every pack while hugging left (including two of the patrols of the small murlocs) plus one other pull of either a giant or murlocs.

Tazavesh Dungeon Abilities.


About the Author

Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the World 29th guild poptart corndoG, whose raids he streams on Twitch, and is a commentator for events such as the MDI and the Race to World First!