This week’s affixes are Tyrannical
, and Tormented
We also have a small hotfix
coming in that increases Theater of Pain’s timer by 1 minute to 38 minutes.
The Weekly Routes
Big pulls are still possible in this dungeon, especially the Ardenweald wing, as most pulls include enemies with similar amounts of health. Take care though if you’re a primarily target capped group - you may find it more efficient to break these pulls in half.
Read more on De Other Side Dungeon Abilities.
Be careful of Groundskeepers
- they bolster! Notably, they do not bolster Tormented mobs (nothing does), which makes that an excellent time to pull these little mobs efficiently. Watch out for Explosive in the miniboss room at the end of the dungeon! If you can one-phase the miniboss, you can line of sight these - otherwise you’ll need to assign quadrants of the room to your group members.
Read more on Halls of Atonement Dungeon Abilities.
We’re continuing to offer the route with skips that features a difficult to execute skip at the start of the dungeon - this is by far the highest fail-rate skip in any of our routes, so take care that you understand it and practice it a little on M0 to make sure you aren’t walking near any of the true-sight mobs during it! The payoff is solid but not worth attempting if you aren’t confident you can do it reliably.
Read more on Mists of Tirna Scithe Dungeon Abilities.
Remember that you can grab Incinerator Arkolath
before Doctor Ickus
to get another anima power for that fight.
With Tyrannical active the bosses in this dungeon are especially scary. Watch out for explosives spawning off of far adds on all four fights!
Read more on Plaguefall Dungeon Abilities.
This dungeon loads an incredible amount of difficulty into the boss fights - the trash isn’t easy either but you really need to ensure you have every cooldown for the bosses.
Read more on Sanguine Depths Dungeon Abilities.
Bolstering and Explosive do not impact this dungeon too much, so it’s one of the better choices this week relative to most weeks!
Read more on Spires of Ascension Dungeon Abilities.
A useful tip for Amarth
is to have your tank pick up the spear beforehand and spear Amarth on pull, when Incinerator Arkolath
is around 30% health, aimed in such a way that it pierces and hits both. The tank is ideal for this job since the spear generates huge threat!
Read more on The Necrotic Wake Dungeon Abilities.
Tyrannical boss fights are extremely challenging in this dungeon if the keystone level is at all close to the edge of your comfort zone - make sure you don’t use your cooldowns on trash before these fights (you shouldn’t need to in this dungeon, besides maybe in the Gorechop
Read more on Theater of Pain Dungeon Abilities.