This week’s affixes are Tyrannical
, and Awakened
Your group’s composition can mitigate the effects of most of these affixes. Hunters and Druids can Soothe
the biggest Raging threats. Specs with good instant damage can handle Explosive effectively and allow you to safely pull more than a few enemies at once - otherwise you may need to slow down to avoid getting overwhelmed.
The Weekly Routes
All four bosses in this dungeon have the potential to spawn surprise Explosives far away from the action. Make sure you’re aware of any adds that are active, and have at least one person in the group ready to kill explosives that spawn on them. It’s a tough week to fight an Awakened enemy with Yazma
, so we’ve not included that strategy in our route, but if your group can handle it, it’ll save a nice chunk of time!
Read more on Atal’Dazar Dungeon Abilities.
It’s a tough Freehold week - there are a few enemies that can be lethal while Raging, and often more than one such enemy will be in any given pull, so one Soothe may not be enough to get you out of trouble. The big problem, however, will be the bosses - especially Captain Eudora
. Be 100% sure to have Bloodlust ready for this fight - keep pulling trash if it isn’t up.
Read more on Freehold Dungeon Abilities.
This week isn’t too bad, as far as Tyrannical weeks go, in Kings’ Rest. It’s very important to have a Soothe for Shadow of Zul
(and other dangerous trash), but outside of that you shouldn’t have too much trouble with the affixes in here - just beware Explosive Orbs spawning on far totems during the Council of Tribes fight.
Read more on Kings’ Rest Dungeon Abilities.
Raging Water Blasts
can take a tank from 100 to 0 very quickly, so have a soothe or save interrupts or crowd control for these. You also need to watch out for far Explosive spawns during the last boss fight
when adds spawn - they won’t 1-shot your healer, even with the debuff, but they can quickly overwhelm you if they’re spawning all over the platform.
Read more on Shrine of the Storm Dungeon Abilities.
Our Siege of Boralus route is based off the Horde
pathing and will require some modification if you’re Alliance
It’s a tempting week to use an Ashvane Spotter
to kill a bunch of stuff since you can get it below 30% to enrage it. Be sure to always have someone watching the Spotter for Explosive spawns if you try this, and be warned that it’ll also flee around 30% health, so you won’t get any Artillery until it’s done fleeing!
Read more on Siege of Boralus Dungeon Abilities.
Tyrannical is the operative affix in Temple this week - though Explosive can also be a big challenge during the last boss encounter
, especially if you don’t have ranged DPS who can watch the far sides of the room. You may need to assign players to specific parts of the room to watch for Explosive spawns.
Read more on Temple of Sethraliss Dungeon Abilities.
Raging turns a lot of abilities into one-shots in this dungeon. Do your best to avoid having multiple enemies Raging at once to mitigate the worst of this. A Soothe effect goes a long way here, but otherwise you should be looking to save crowd control or maybe even burst damage for when enemies dip into raging, and your tank may also want to kite when there are hard-hitting enemies Raging in the pull.
Read more on The MOTHERLODE!! Dungeon Abilities.
are the main threat among the trash - if you can handle those, the bosses are pretty much the whole dungeon. Make sure your Bloodlust is available before engaging Cragmaw
- it’s fine to keep pulling for a bit to wait for it to finish cooling down. Have one melee assigned to follow the boss during Tantrum
, stomping what ticks they can but mostly watching for sneaky Explosive spawns. We’d recommend fighting an Awakened enemy with the last boss, though you’ll need to be vigilant about Explosive spawns and careful with your movement.
Read more on The Underrot Dungeon Abilities.
Explosive stops you from doing anything too big as a first pull, which is unfortunate as that’s normally a good strategy. The Tyrannical bosses will likely be most of the challenge, as will be managing the cannon section with Explosive active. Make sure you have a plan for whatever you’re going to kill with cannons that won’t fall apart when a few Explosives spawn!
Read more on Tol Dagor Dungeon Abilities.
Wiping to Tyrannical Waycrest bosses is unfortunately pretty easy to do - especially with Explosives spawning under Lady Waycrest
while she’s at range! Fighting an Awakened enemy with the last boss is a high-reward strategy that we felt was too high-risk to include in the route, but if you do this you’ll probably want to skip the Obelisk in the cellar and pull a little more trash in the first part of the dungeon.
Read more on Waycrest Manor Dungeon Abilities.
There are some nasty Raging threats in here - Weaponized Crawlers
for example can murder both one person or your whole group if you leave them below 30% health for any amount of time without a Soothe, so save both offensive and defensive cooldowns to minimize the amount of time below 30% health and the risk of death during that time.
Read more on Operation: Mechagon Dungeon Abilities.
There’s a tough Raging pull in the gauntlet after you’ve climbed up the conveyor belt (the second set of enemies) that you may want to fire off a Bloodlust on - though you may also want to use it exclusively on bosses in this difficult Tyrannical dungeon.
Read more on Operation: Mechagon Dungeon Abilities.