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The Weekly Route: Tyrannical, Bursting, Skittish, and Beguiling

This week’s affixes are Tyrannical, Bursting, Skittish, and Enchanted-heavy Beguiling.

For keys in the 10-14 range, Bursting and Skittish are tough affixes that will test your healer and tank, respectively. In the 15-19 range, this is an amazing week to push keys, as the Enchanted pattern is the easiest by far, and Bursting and Skittish are relatively easy to negate without losing time on the dungeon. For keys above 20, however, Tyrannical scaling begins to really kick in and will likely be the big limiting factor for groups on the cutting edge.

If you’re interested in a set of routes aimed at very high level players, check out Lashga’s. He’s designed a set of very thorough routes for this week for his own push group, so they’re specially tailored for Alliance players as they feature skips that work well with Shadowmeld. These are quite complicated strategies, though they also have explanations for most of the tricky stuff. If you’re confused by anything in there, stop by his stream and ask him about it!

The Weekly Routes





Atal'Dazar [back to top]


The Enchanted pattern is so great for this dungeon - it’s the only week where you can safely run to the left at the start and pull six trolls without an Emissary of the Tides getting in the way, and it’s the only pattern absent any brutal and/or unavoidable emissaries. Skittish may be annoying if you try to “snap” enemies on to a tank they can’t find a path to, so be sure to give your tank time to build some threat.

Read more on Atal’Dazar Dungeon Abilities.





Freehold [back to top]


This is a perfect Freehold week - if you can defeat the First Boss, you can do the whole dungeon, as Eudora is friendly this week. Be careful when using Painful Motivation at the end of the dungeon - if this hits an Enchanted Emissary, it will murder the whole group in addition to being an enemy that doesn’t give count.

Read more on Freehold Dungeon Abilities.






Kings' Rest [back to top]


There are a few Void-touched emissaries that are placed in annoying, if not particularly difficult, places this week. If you’re doing this key at a high level, you may not have the time to kill these by themselves, so you might have to find creative ways to skip them. The bosses are all very tough, but aside from them, the rest of the dungeon is as easy as it ever will be.

Read more on Kings’ Rest Dungeon Abilities.





Shrine of the Storm [back to top]


Bursting is an affix that may pose you some problems in this dungeon, as Tidesage Initiates do Burst - make sure your healer is ready for each pull because you generally cannot afford to wipe even once in this place, as the graveyard only updates after you kill Lord Stormsong. Be very careful with threat on the last boss, your healer can very easily pull threat while they have Promises of Power.

Read more on Shrine of the Storm Dungeon Abilities.






Siege of Boralus [back to top]


Our Siege of Boralus routes are based off the Horde pathing and will require some modification if you’re Alliance.

Siege is another dungeon that is far easier on this Beguiling pattern than any of the others. Keeping the boss fights short is the biggest challenge here, as both the second and the fourth can easily take a very long time on Tyrannical. Be sure to use Bloodlust to speed up these bosses, and when you’re fighting the last boss, take a look at the time left. If you don’t have much time, you’ll need to make an aggressive swap to the Gripping Terror on one or more of the platforms. Generally you’ll want to kill Demolishing Terrors on the first platform, then on the second and third platforms you should kill the first Demolishing Terror without tagging the Gripping, as that is what causes the timer to start for the future Demolishing Terror spawns. Once the first Demolishing is down, everyone can hit the Gripping - save cooldowns for this, and ideally Bloodlust on one of the platforms too.

Read more on Siege of Boralus Dungeon Abilities.




Temple of Sethraliss [back to top]


Temple is a dungeon you may want to avoid this week, as most of the others are far easier. Tyrannical is never trivial in here, as all four bosses become real threats. One Skittish problem can arise when your tank is stunned by the Shrouded Fang entering combat - especially if it happens at the start of a bigger pull. Be ready to have your DPS hold off on damage for a bit here, and/or save misdirection effects for this.

Read more on Temple of Sethraliss Dungeon Abilities.





The MOTHERLODE!! [back to top]


It’s a fantastic week for this dungeon. Most dungeons are good this week, but many were even better three weeks ago during Fortified/Bursting/Volcanic/Enchanted week, but this dungeon is one of the rare remaining dungeons that may be better on Tyrannical than Fortified. Be ready to take heavy magic damage on your tank during the last two bosses - some tanks have developed a strategy that involves hearthing out after Azerokk (set your hearth to the closest inn, The Hozen Throne for Horde), and swapping to a different build for the last three bosses. Protection Warriors, for example, can swap Bolster out for Never Surrender, and put on Bloodsport Azerite. Every tank should at least have the Null Barrier Essence slotted (minor is usually where people put this, though if you’re hearthing out you could put it in the major slot too).

Read more on The MOTHERLODE!! Dungeon Abilities.





The Underrot [back to top]


The Underrot is another dungeon that may be even better this week than on good Fortified weeks, as bosses tend not to scale too ridiculously out of control in here. Cragmaw’s Tantrum is the most likely ability to wipe your group in here - plan out defensives and healer cooldowns for this to ensure you don’t blow everything on the first Tantrum and die to the second, and make sure to stomp every tick!

Read more on The Underrot Dungeon Abilities.





Tol Dagor [back to top]


Tyrannical in here is the big problem affix, so choose builds that are high in single target damage and tanky - offhealers are especially welcome, as they make Overseer Korgus a whole lot less lethal when he randomly decides to cast Explosive Bursts back to back. The Vampiric Speed trait is fantastic in this dungeon, as it provides a tremendous amount of healing on the first boss.

Read more on Tol Dagor Dungeon Abilities.





Waycrest Manor [back to top]


Bosses are again the big challenge this week - many runs will be decided by whether or not you wipe to a boss. Skittish can be a problem while fighting Raal, as it’s tough for many tanks to pick up the adds while also staying next to the boss. If you’re a DPS player and in danger of dying to adds on this fight, you need to run to the tank, and maybe stop doing quite so much damage right as they spawn!

Read more on Waycrest Manor Dungeon Abilities.








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About the Author


Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the guild Poetry Club. He plays many different specs in raid, but loves playing all three Rogue specs in Mythic Plus, and creates guides to them along with other content on his YouTube channel. He streams on Twitch, where he likes to review his friends’ logs.
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