The Weekly Route: Tyrannical, Incorporeal, Spiteful
Welcome back to the Weekly Route of Dragonflight Season 2!
The Weekly Route Series showcases Mythic+ strategies that are tailored towards the Beginner and Intermediate levels of Mythic+. In other words, the following route imports are designed with the following criteria in mind:
- Easy to execute - particularly in pick-up-groups (PUGs)
- Good tradeoffs between skipping the most difficult enemy forces while not requiring overly complicated strategies or “tech” to do so
The weekly Mythic+ affixes are Tyrannical, Incorporeal, and Spiteful.
This week marks the first time that we will see Incorporeal in action! With Incorporeal, players must have more trash awareness than the previous Tyrannical week of Season 2. The Incorporeal being(s) spawn every 45 seconds and will remain present for 20 seconds. Their Destabilize cast must be stopped by single-target stuns. Interrupts will also work, but they are less effective since Destabilize will start re-casting right away. Try to stun the Incorporeal being(s) as late into the Destabilize cast timer as possible, and keep in mind that AOE crowd-control abilities are ineffective against these mobs.
For more tips and resources to help with Incorporeal, please check out our breakdown here: Dragonflight Season 2: Mythic+ Affixes!
Read on to import our Weekly Routes with pull-specific notes, tips, and recommended Bloodlust Timings!
Table of Contents
Weekly Mythic+ Routes
Difficulty: BEGINNER TO INTERMEDIATE
Fortified, Bolstering, Storming, Thundering
Before your key, ask in your party chat if anyone has a Disease Dispel (Monk, Paladin, Priest, Evoker) and a de-enrage (Druids, Evokers + Oppressing Roar, Hunters, and Rogues).
The first boss fight, Hackclaw’s War-Band, is usually defeated by killing all three council bosses simultaneously. However, as you increase in keystone level, Gashtooth is more of a priority target than the others if finishing him off means skipping a cast of his Gash Frenzy. Otherwise, it may be wise to cleave them all down and kill Tricktotem slightly before Gashtooth and Hackclaw at the end. Consider using a personal for Gash Frenzy because in a +20 Tyrannical key or higher – the initial hit of Gash Frenzy may be between 200K-300K damage, equally around 50% (half) of someone’s total health pool. Gash Frenzy also leaves a debuff that ticks for 85K damage per second, very similar to the Season 1 affix Grievous. Once a player is over 90% health, then the Gash Frenzy debuff is removed.
Tricktotem is the next priority target after Gashtooth. Tricktotem’s Greater Healing Rapids must be interrupted or purged by Mass Dispel, Purge, Arcane Torrent, Spellsteal, Consume Magic, or Tranquilizing Shot . Tricktotem also summons a Hextrick Totem that must be killed immediately since this totem will incapacitate your healer the exact moment the tank will need a magic dispel of Gutshot’s Decayed Senses.
Try to play Rira Hackclaw at max melee range and run away from Bladestorm. Tanks should look for the big red arrow on the ground for Savage Charge and soak it to save their fellow party member that is targeted by this ability.
For the next boss, you can choose to head towards either Gutshot or Treemouth. Our Weekly Route for Brackenhide Hollow showcases a path that hits Treemouth before Gutshot, since this allows you to avoid the gauntlet trash between Treemouth and the last boss, Decatriarch Wratheye.
Treemouth has a lot of green visuals on the ground. Therefore, try to stay close together yet lightly spread to one side of the room. If you are standing evenly, then Decay Spray will only deal damage to the one player targeted and no one else will get stuck in the conal damage. Remember that one player must stand in Treemouth’s melee green circle to get Consumed. Having one debuff from Partially Digested is easier to heal than for everyone to get affected by his Starving Frenzy. Players with imminites such as Divine Shield, Ice Block, Aspect of the Turtle, or Dispersion will negate Consume; however, remember to use your immunities after the first tick of Consume to maintain spell queuing.
Gutshot should be positioned in the middle of the arena and away from the ledge. Tanks can accidentally be launched off the ledge with the knockback from Gut Shot and fall to their death. Also, make sure to kite the summoned Hyenas into the green Ensnaring Traps on the ground throughout the fight.
Decatriarch Wartheeye’s Rotburst Totem is always the priority target. Tanks can move the boss 5-10 yards to the right (counter clockwise) after Choking Rotcloud has spawned to bait the Rotburst Totem into a more effective totem spawn location.
Freehold’s enemy forces mostly do frontals and stuns. Ask your team to prioritize the ranged interrupt or single-target stun for Incorporeal’s Destabilize cast and run from Spiteful Shades to assist with your team’s safety through the dungeon.
For Skycap'n Kragg, make sure to loosely and evenly spread around the boss to minimize the chance that two or more players will get caught in the cone of Azerite Powder Shot. During Skycap'n Kragg’s second phase, Sharkbait will fly into the air and drop green poo poo puddles on the closest player called Vile Bombardment. If you are a ranged player and you are looking to take your game play to the next level, try to max range the boss in Phase 2 while baiting the poo poo away from melee; you can sidestep the Vile Bombardment before it lands while also outranging the Azerite Powder Shot.
After Skycap'n Kragg is defeated and you are walking along the bridge to Council o' Captains, you can skip the Irontide Oarsman by hugging and wall hopping that right side of the cargo pile.
Council o' Captains can be engaged whenever you have cooldowns available since we want to save Bloodlust Timings for Trothak on Tyrannical weeks especially.
Captain Eudora’s Grapeshot will always blast clockwise. Be prepared to use a defensive cooldown whenever possible if you are targeted by this ability and if you find yourself unable to dodge remember that you can also line-of-sight behind pillars,
Captain Raoul’s Blackout Barrel can be dispelled with Tiger’s Lust and Hand of Freedom.
There are quite a few ground effects during this encounter and try to look for a smaller hollow circle on the ground. This is a mechanic from a third boss, Rummy Mancomb, who is throwing helpful or harmful brews on players. There are three rotating brews available for soaking. Firstly, there is a harmful Caustic Freehold Brew that will do damage to any player who stands inside the brew’s circle; however the bosses themselves will also take damage to the brew. All players should try to safely soak the other two helpful brews: Confidence Boosting Freehold Brew or Invigorating Freehold Brew.
Boss timer addons such as Deadly Boss Mods or Little Wigs will announce each helpful and harmful brew by default. However, there are also WeakAuras available to aid in this identification process.
Trothak’s Flailing Shark targets the closest player after it lands on the ground. Players should try to avoid this by using quick movement abilities to flee from sharks and then focus on slowly moving the sharks into the nearest Chum puddle. Most healers have taken on the task of kiting sharks, which allows DPS to focus on killing Trothak. However, it is important that ranged DPS players are also prepared to pick up sharks and kite them away from melee if the healer is busy kiting a different shark.
For Harlan Sweete, players should be stacked and move together for Flaming Shrapnel, which will leave large fire patches on the ground. If players are not stacked, then fire patches will cover too much of the room, making add management more challenging as the fight progresses.
Thankfully, Harlan Sweete has a soft enrage from his stacking Loaded Dice: Man-O-War debuff. Near the end of the fight, everyone will be chosen for Flaming Shrapnel and the boss will take additional damage.
HALLS OF INFUSION
Before your key, ask in your party chat if anyone has a Poison Dispel (Druid, Evoker, Monk, Paladin, Shaman). Poison dispel is helpful for the second boss area and trash due to the Glup Swog Toxin cast by the Curious Swoglets and the Gulping Goliath.
Also, ask in your party chat if anyone has
Bloodlust Watcher Irideus after the Nullification Devices are killed near the boss to break the Ablative Barrier. Power Overload will go out on three players. Players must move to the same edge of the room since, when Power Overload expires, a large Power Field is left behind. Power Overload will instantly drop Power Field if the healer dispels or if the affected player uses an immunity. An early dispel or immunity will drop a Power Field right under the boss and that would be a catastrophic amount of damage to the group! Groups with a Warlock can also stack together with Power Overload and, once Power Field is visible on the ground, then three players can use the Warlock Gateway to a clean area of the room. Warlock gates or other movement abilities will help later on in the fight since unavoidable environmental damage increases and the room becomes covered.
If your group is lucky enough to have an herbalist, we recommend walking around Gulping Goliath and clear that first pack of Glacial Proto Dragon first to access the Infused Mushrooms before Gulping Goliath is encountered. Cleansing Spores are very beneficial for long these Tyrannical fights or if your group does not have a Poison Dispel.
Khajin the Unyielding is best fought near an unbroken Ice Boulder. However, Khajin does a frontal Frost Cyclone that targets a player, so be sure to bait it away from your team and any nearby Ice Boulders. Your tank and melee will thank you for the convenient safe space to line-of-sight Hailstorm.
During the gauntlet on the way towards Primal Tsunami, both Incorporeal and Spiteful will be incredibly challenging in this space. Incorporeal being can spawn along the Crashing Tsunami path while Spiteful can blindly chase you into dangerous territories possibly away from the rest of your group. It is best to use stuns and any mass crowd controls if you are in danger of Crashing Tsunami or Infuser Sariya’s massive Flash Flood AOE.
In Stage One of Primal Tsunami, melee DPS and the tank could try to stack up for clean Infused Globules space management. The tank must stay in range of Primal Tsunami or else the boss will start attacking the next closest target resulting in death.
In Stage Two of Primal Tsunami, after each player has completed their personal gauntlet, you will see four Primalist Infusers channeling. It might be best to wait for the rest of your team to gather up before you interrupt the Primalist Infusers’ cast unless you have strong damage cooldowns and stuns ready for Inundate. Inundate will mess you up and you can die if casts go off freely. In a +22 Tyrannical key or higher, Inundate can deal damage upwards of 400K to every party member, which is a big portion of your total health pool.
Bloodlust Timings: Watcher Irideus after the Nullification Devices are killed near the boss to break the Ablative Barrier, Khajin the Unyielding after Hailstorm, and Primal Tsunami after the Primalist Infusers are defeated
Before your key, ask in your party chat if anyone has a Poison Dispel (Druid, Evoker, Monk, Paladin, Shaman). Poison dispel is helpful for the third boss, Naraxas’s Toxic Retch.
Spiteful should be relatively straightforward this week since most of the trash packs are reasonably spaced out, allowing you to run away from any Spiteful Shades towards your next trash pull.
On the first boss, Rokmora, be sure to have DPS players immediately swap their damage to the small Blightshard Skitter adds that spawn since the damage Rokmora deals with his big Shatter AOE will scale up based on the number of Skitters that are currently left alive at the time of his stomp. Additionally, since the Blightshard Skitters spawn at random places from around the room and leave a PERMANENT puddle of Choking Dust on the ground when they die, a popular strategy for Rokmora is for the tank to position the boss facing (and along) the wall with players stacked loosely behind the boss, and slowly move around the room together away from previous puddles. Before the first Shatter, 4 Blightshards Skitters will spawn, but then for every consecutive Shatter from then on, only 3 Skitters will spawn before each Shatter. This way, starting the fight off with clean positioning of the Skitter puddles will help ensure more space in the room throughout the rest of the encounter. Lastly, tanks should face Razor Shards towards the wall away from other players, and then dodge out of the way (to the left or right) just before the shards are hurled from the boss.
After taking the Barrel ride down the waterfall into the next room, the trash mobs leading up to Ularogg Cragshaper have long been considered some of the deadliest and most awkward enemy forces in the history of Mythic+. Firstly, make sure to stun and kill any Understone Drummers that are pulled since, if they reach their drums, they will summon additional Mightstone Breakers, which do a heavy-hitting Avalanche cast that can be difficult to dodge if there multiple Mightstone Breakers casting Avalanche at different times.
This particular part of the dungeon may be challengings with Incorporeal, we commend taking each pack with your 45 second spawn timer in mind. We wouldn't be interested in a huge Rockbound Pelter pull and then spawn 3 Incorporeal beings… but you do you! For now, we recommend taking this area slowly to avoid numerous player deaths or even wipes to this formidable trash.
On Ularogg Cragshaper try to stay loosely spread around the boss to not take any splash damage from Falling Debris or get caught in one another’s Strike of the Mountain. If someone else’s red Strike of the Mountain hands spawn under your character then you will take damage from someone’s mechanic. Remember loosely spread and be ready to move to a clean around on the ground.
Melee be mindful of Naraxas stuck in a hole and when Toxic Retch comes out the tanks need to stay closest to the worm. Tanks holding aggro is more important than your dps. If at any point you are closer to Naraxas than the tank while the tank has to move out of range then you will get meleed and die. Play maximum melee distance from the boss and kill the adds. Range need to be sure to drop their green circles Rancid Maw as far away from the Naraxas as possible for the tanks to utilize during Spiked Tongue
Dargrul does a frontal knock back called Landslide, which should be faced away from the group and any existing Crystal Spikes. Tanks should try to position themselves and the boss with a Crystal Spike on their right. Since Molten Charskin always spawn to the tank’s right (boss’ left) side, spawning the Molten Charskin directly onto the Crystal Spike will immediately stun the add and allow maximum damage uptime regardless of who is fixated.
Bloodlust Timings: Rokmora, Ularogg Cragshaper after shell game, Bellowing Idol, and Dargrul after Magma Wave
Before the run begins, ask in your party chat if anyone has
During the first few pulls in Neltharus, focus your damage into the Qalashi Thaumaturge and interrupt their casts – especially Molten Core. This could be challenging with possible Incorporeal timings (which requires single-target stuns), but Molten Core casts cannot go off; otherwise, it will cause the Ore Elementals to cast Molten Explosion, dealing massive damage to the group.
Respect Magmatusk’s Blazing Charge and Lava Wave. Magmatusk has a large character model and will require most of the room for fire management. Try to point Lava Spray into the wall or away from fellow players.
For the trash on the way to Chargath, Bane of Scales, there will be several interactable piles called Burning Chains. Grouping mobs around the Burning Chain locations and stunning the pack will help keep some of these pulls more manageable while dealing roughly 100k-200k extra damage per target. Since this is a Tyrannical week, trash will perish more quickly and your group can choose to use Burning Chains whenever works best for you.
Chargath, Bane of Scales will Fiery Focus a player. The fixated player will need to run Chargath into a Binding Spear. Three Binding Spears equals three stacking debuffs of Slag Eruption. After the third spear, Chargath will become stunned and take 50% more damage for 12 seconds. Snapping Spears too quickly can cause a death, so be mindful of your team's health and the Slag Eruption debuff before triggering another chain.
During Forgemaster Gorek, tanks should always aim to get launched by Heated Swings in the same direction to consolidate lava puddles. Since Blazing Aegis is a big red X of swirlies, we recommend the three players targeted with this ability to stand in line similar to the Prideful of Shadowlands Season 1. However, Blazing Aegis will look like a red circle around your character and always centers the X (four lines) around the boss – meaning that, no matter where you and the two affected teammates line up, then all the crosshairs will always allow a safe space between you and the boss. The two non-Blazing Aegis teammates can safely stand between the 3 players with the red debuffs and the Forgemaster Gorek.
Warlord Sargha casts Magma Shield three players need to search through gold piles around the room for usable items to break the shield.
ULDAMAN: LEGACY OF TYR
Before your key, ask in your party chat if anyone has a Poison Dispel (Druid, Evoker, Monk, Paladin, Shaman) or Disease Dispel (Monk, Paladin, Priest, Evoker).
The first boss fight, The Lost Dwarves, takes place in a small room with a lot of area denial, so be mindful of the fire on the ground with Searing Cannonfire, Wild Cleave, and the knockback from Heavy Arrow. The Dwarves are usually defeated by killing Eric "The Swift" first, then Baelog second, and Olaf last.
Bromach takes 200% extra damage after the Quaking Totem is destroyed. Keep yourself busy by interrupting, controlling, or line-of-sighting the adds that spawn.
Sentinel Talondras casts Crushing Stomp every 5 seconds, which deals damage while also spell-locking and knocking players away. Players will get targeted with yellow hollow circles called Resonating Orbs and should place Orbs near the center of the room yet loosely spread. The tank must kite Sentinel Talondras over the yellow Resonating Orbs on the ground to manage a stacking enrage debuff called Titanic Empowerment. When Sentinel Talondras walks over a yellow Resonating Orb, one stack of Inexorable is removed. When the boss has no more stacks of Inexorable, then the boss is capable of being stunned. Stunning the boss is a much needed delay in between Crushing Stomp timers and the group-wide damage pattern becomes more manageable.
Emberon is a bit of a clunky yet intuitive encounter. Try to stay together to be in range of your healer, but not too tightly stacked. Dodge fire orbs around the room and spread loosely for Unstable Embers.
Many PUGs are already choosing to skip the last three Infinite Timereavers. However, if your group composition does not allow to skip all of them, keep in mind that they cast a magic debuff called Stolen Time, which can be avoided through line-of-sight or dispelled with Mass Dispel, Purge, Arcane Torrent, etc. It may be time to keep a stack of Potion of the Hushed Zephyr in your bags, just in case.
When fighting Chrono-Lord Deios, the key is to stay loosely spread around the room, either just behind the boss or along the wall depending on where your tank plans to aim the frontal Sand Breaths. Players are frequently targeted by Eternity Orbs, which spawn Eternity Zones beneath their feet. During Rewind Timeflow phases, players should move to stand on these puddles since Eternity Zones are then converted to Temporal Zones, granting a whopping 50% haste buff to players, and Eternity Orbs become Temporal Orbs, which get soaked back up by the boss. However, being loosely spread from fellow players is still important due to the Wing Buffet, which will knock players back, in addition to the Time Sink debuff, which does splash AOE damage when dispelled. Rotate personal and immunities for Wing Buffets as needed.
Personally, my favorite strategy for Chrono-Lord Deios is when the tank positions the boss on (and facing) the wall so that players drop orbs/pools towards the center of the room. Not only does this aid the group in having a nice loose stack behind the boss, but it also allows melee players to move towards the wall for the Wing Buffets so that the knockback is reduced, allowing them to sustain DPS uptime. Stacking a second magic dispel from a warlock’s Imp Singe Magic or Priest’s Mass Dispel will help with Time Sink similar to the last boss in Season 1 Temple of the Jade Serpent Sha of Doubt’s encounter.
Before your key, ask in your party chat if anyone has a Disease Dispel (Monk, Paladin, Priest, Evoker).
Before your key, ask in your party chat if anyone has a Curse Dispel (Druid, Mage, Shaman, Evoker). Before Sporecaller Zancha, there is double Bloodsworn Defiler pack where each require a double melee interrupt rotation for their Shadow Bolt Valley spam.
Upon entering the dungeon, the first few packs with Chosen Blood Matrons are going to be very challenging with Incorporeal and Spiteful. Feel free to break up some of these first pulls to support your group compensation for the available number of stuns or interrupts.
Elder Leaxa is straightforward: don’t stand in Sanguine Feast, dodge Creeping Rot wave, and interrupt the boss’/ add’s Blood Bolt.
Cragmaw the Infested should be tanked facing a wall or the skeleton on the left side of the room to reduce how far he Charges away, and everyone needs to help stomp the bugs that he spawns in his path. However, be careful not to be in front of the boss when he casts his frontal Indigestion on the tank! Save defensives, healing cooldowns, and health stones for each Tantrum phase.
We have not experienced Incorporeal before and keep in mind that it is a very large boss room. Keeping your eyes up and stuns ready for any out of place Incorporeal being spawning during a Tantrum. If an Incorporeal spaws in the middle of this boss room, then your team will need to think quickly on how and where you want to face this boss and manage any Blood Ticks.
Sporecaller Zancha will feel like the first boss in The Azure Vault; instead of moving purple circles to destroy trees, you will be moving Upheavals over to destroy clusters of mushrooms. The tank should use Sporecaller Zancha’s Shockwave frontals to help clear more mushroom spores out of the room before the boss casts her deadly Festering Harvest. Therefore, don’t stand in front of your tank, use your Upheaval circles to clear spores, and dodge away from the swirls once your Upheavals are placed!
Unbound Abomination is the last boss; however, the priority focus targets will be Blood Visages when they spawn. Stay stacked, move as a group (with your bodies between the boss and the wall or between the boss and the previous rot), and be sure to stand in the yellow circles (Cleansing Light) as often as you can while simultaneously using the light to clear some ground space behind the boss. These tips increase safety, reduce area denial, and help melee players maintain damage uptime on the boss.
Bloodlust Timings: First pull, Cragmaw the Infested, and Unbound Abomination
THE VORTEX PINNACLE
Before your key, ask in your party chat if anyone has a Poison Dispel (Druid, Evoker, Monk, Paladin, Shaman). Poison dispel is helpful for the trash towards the second boss, Empyrean Assassin’s Lethargic Poison.
On the way to the first boss, Grand Vizier Ertan, we recommend using Bloodlust on the double Wild Vortexes with Cyclone and Armored Mistrals with Pressurized Blasts for quality-of-life purposes. This narrow platform is convenient for Incorporeal; however, it can be terrifying if you are targeted by Spiteful.
For Altairus, your teammates should be all stacked Upwind of Altairus to take advantage of the haste buff. This haste buff occurs when the winds are against your back, so be sure to always be facing away from the winds. The tank also wants this buff, so if you’re having trouble finding this buff, you can follow your tank. If you are unable to watch the winds and you are relying on your tanks movements, then make sure you keep a close eye on the boss’ Chilling Breath and be prepared to dodge. Altairus casts Downburst which you need to dodge this shiny white wave by stepping into Twisting Winds which will pop you into the air: up and over any damage you could take from touching this wave. Some veteran players say the Downburst mechanic feels like So'azmi in Tazavesh: Streets of Wonder, but instead of Shuri waves and teleports, Altairus has winds.
After Altairus, be prepared to take extra precautions around the two Skyfall Star packs. As you approach the first, Skyfall Stars walk along the right side of the platform and outside of the pillar then down the far stairs to the Executor of the Caliph. We are going to do this pack at the base of the stairs then go backwards towards Skyfall Star. We don't use cooldowns for the Skyfall Stars and we do need cooldowns even on Tyrannical for Minister of Air’s Lightning Lash. If you are targeted with Lightning Lash, move as quickly as possible under the Overload Grounding Field.
On the last boss, Asaad, remember to jump before he finishes his Static Cling cast since, without a magic dispel, an immunity, or a root-breaking effect, you will get tethered to the floor and killed as soon as he casts his deadly Supremacy of the Storm. Therefore, kill the adds, move away from other players when targeted by his Chain Lightning, and jump for Static Cling so that you can make it to the safety triangle that he draws on the floor in time for the big storm.
Deadly Boss Mods or Little Wigs announces when to jump for Static Cling to avoid damage taken and be rooted in place. However, there are also WeakAuras available to aid in this timing process.
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About the Author
Bunten is an accountant by day and gamer by night. She has been playing WoW since 2005 and has attended every BlizzCon since 2007. Started streaming on Twitch June 2021. Bunten enjoys Mythic raiding and doing Mythic+. Be safe, be kind, and make good choices 💖