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RETAIL
CLASSIC ERA
WRATH
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The Weekly Route: Fortified, Bursting, Storming, and Tormented



This week’s affixes are Fortified, Bursting, Storming, and Tormented.

This is one of the best weeks on the calendar for groups looking to push their Mythic Plus score as high as possible, as it’s one of the few Fortified weeks that doesn’t contain affixes that heavily slow down the run. Bursting can of course pose a problem, especially to groups with undergeared healers or uncoordinated damage dealers, but Storming is fairly easy to manage ever since it was nerfed - it’s now an individual mechanical challenge rather than a brick wall preventing groups with melee dps from competing.



The Weekly Routes





De Other Side [back to top]


Our routes offer a strategy that should minimize the chance of failure for most groups - grabbing all four Tormented mobs early into the path. If you want to push this keystone at a higher level, consider planning out a run that lets you bloodlust and blow all your cooldowns early and then has them come up for a boss 10 minutes later, while potentially skipping Oros and dealing with its aura on the last boss - this is difficult but represents a time save if you can make it happen!

Read more on De Other Side Dungeon Abilities.





Halls of Atonement [back to top]


This is another dungeon where skipping Oros and fighting the last boss with its aura is feasible, but you should always make sure your group is comfortable with something like that before starting the key. You’ll almost never need that extra time unless you’re pushing the key at a fairly high level, so our routes do not include the strategy, but you can easily modify the route with skips to just avoid Oros entirely.

Read more on Halls of Atonement Dungeon Abilities.





Mists of Tirna Scithe [back to top]


We’re continuing to offer the route with skips that features a difficult to execute skip at the start of the dungeon - this is by far the highest fail-rate skip in any of our routes, so take care that you understand it and practice it a little on M0 to make sure you aren’t walking near any of the true-sight mobs during it! The payoff is solid but not worth attempting if you aren’t confident you can do it reliably.

Skipping Oros adds a mechanical challenge to the last boss but this is certainly a dungeon where you can get away with it - especially if everyone has mobility to save themselves if needed. It’s also somewhat common for higher end groups to skip Soggodon in this dungeon - this adds difficulty to the tank and also to players fixated on the last boss, but is very much a possibility and worth considering if the timer is looking sketchy.

Read more on Mists of Tirna Scithe Dungeon Abilities.





Plaguefall [back to top]


Remember that you can grab Incinerator Arkolath before Doctor Ickus to get another anima power for that fight.

Unless you’re very confident in your group, avoid skipping tormentors in this dungeon, as the last boss can be very difficult with their auras active. If you do go for it, know that if you avoid tagging anything during the intermissions you can drop the debuffs for a time and make that part of the fight less challenging.

Read more on Plaguefall Dungeon Abilities.





Sanguine Depths [back to top]


Make sure you position such that a tornado spawning won’t knock you into another pack - even with nerfed Storming this is a very real possibility in this dungeon! Skipping tormentors in this dungeon adds a lot of difficulty to the last boss fight and is only recommended for experienced groups and/or groups whose healer can keep them up through tanking all of the mechanics on that fight.

Read more on Sanguine Depths Dungeon Abilities.




Spires of Ascension [back to top]


Skipping Oros is surprisingly easy in this dungeon - you need to plan ahead a little bit on the last boss fight but the debuff goes away during the intermission phases when it would be the most punishing. Soggodon too can be skipped, but this adds extra danger to your tank and should be done only if you’re confident, as the last boss is pulled with very few cooldowns available generally.

Read more on Spires of Ascension Dungeon Abilities.





The Necrotic Wake [back to top]


A useful tip for Amarth is to have your tank pick up the spear beforehand and spear Amarth on pull, when Incinerator Arkolath is around 30% health, aimed in such a way that it pierces and hits both. The tank is ideal for this job since the spear generates huge threat!

Skipping tormentors in this dungeon is possible, though the timer is generally lenient enough that the tradeoff is less worthwhile until bleeding edge keys.

Read more on The Necrotic Wake Dungeon Abilities.





Theater of Pain [back to top]


This dungeon adds a lot of difficulty to the last boss fight if you attempt to skip Oros, though it is of course a time save to do so. Make sure everyone’s going to be comfortable dodging the mechanics of that fight while slowed before attempting it, and remember that it’s a strategy that’s only needed if you’re attempting to push your score very high (which is why our routes do not include it!)

Read more on Theater of Pain Dungeon Abilities.






Links




About the Author


Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the World 59th guild poptart corndoG, and a commentator for events such as the MDI and the Race to World First! He streams on Twitch, where he likes to review his friends’ logs.




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