The Weekly Route: Tyrannical, Raging, Volcanic, and Tormented

This week’s affixes are Tyrannical, Raging, Volcanic, and Tormented.

Tormented is finally here! Each dungeon has four minibosses scattered throughout the dungeon - kill them to earn Anima Powers and to remove their powerful Auras from the last boss. For the most part, the minibosses are straightforward. Make sure to have interrupts ready on the incinerator miniboss, and make sure to stack on your friends during the fear cast on the executioner miniboss and otherwise the mechanics are pretty self explanatory.

The powers themselves are pre-determined for each miniboss based on your role, so there’s no RNG at play with them. You can try them all out and get a feel for which ones work best for you - we’ll have guidance available too in the future.

Routing this season has changed a bit from last season, primarily due to the 20% restrictions that Prideful placed on the dungeon going away. We’ve moved away from two routes in each dungeon, instead focusing on one route that generally features zero or one skips and tries to strike a good balance between efficiency and difficulty. You should feel free to adjust it in either direction as you see fit for your group. There are also notes in each route suggesting where to use Bloodlust in each dungeon.

In terms of rewards this week, end-of-dungeon rewards are capped at 229 gear from +10s or higher, but there’s still good reasons to go higher than that if you can! The first is to increase your Mythic Plus score to unlock higher valor upgrades, and the second is to populate your Great Vault with better rewards, up to 252s for +15s!



The Weekly Routes





De Other Side [back to top]


Two of the Tormented enemies are in the outer ring, one is in the start of the mechagon wing, and one is near the start of the ardenweald wing. Our current plan involves doing a loop around the outer ring with a quick stop by the mechagon wing before heading to ardenweald as the first fully-cleared wing in order to get fully online as fast as possible.

This route does use a skip - Shroud or Invis pots both work for it, and it’s nice to have an engineer to turn off the slime flow during it as well.

Read more on De Other Side Dungeon Abilities.





Halls of Atonement [back to top]


You won’t get access to your third and fourth anima powers until after you’ve killed Echelon, likely making that the toughest boss in here. If you can get through that fight on Tyrannical, you should be golden for the rest of the dungeon.

This route does use a skip - Shroud or Invis pots both work for it.

Read more on Halls of Atonement Dungeon Abilities.





Mists of Tirna Scithe [back to top]


Without Prideful, the first boss of this dungeon can very quickly become a slog if your group’s damage is low or your damage profiles aren’t very bursty. You will have two anima powers for the first boss, plus one for each of the next two bosses, compounding the relative difficulty of that first boss fight.

This route does not require any Shroud or Invis pot skips, but it does call for a Night Fae player to open the wall at the start and it also skips a pack near the start using one of any number of abilities - read the note in the route for more info.

Read more on Mists of Tirna Scithe Dungeon Abilities.





Plaguefall [back to top]


Plaguefall has changed quite a bit since 9.0 - the biggest change is that all non-gauntlet Plagueborers have become non-explosive, and the gauntlet spawns have been capped to four total waves. This makes the middle section of the dungeon much slower and more methodical if you were previously making use of those Plagueborers, but for many groups things will be pretty unchanged.

You’ll only have one anima power for the first boss, so it’s a big challenge point in the dungeon. The last two bosses are tricky but you will be fully charged by then.

This route does use a skip right at the very start - Shroud or Invis pots both work for it.

Read more on Plaguefall Dungeon Abilities.





Sanguine Depths [back to top]


Tight quarters in this dungeon can make you worried about pulling extra enemies, but remember that Tormented enemies do NOT socially aggro other enemies, so carefully tag them with a ranged ability and then fight them in a clear area and you won’t have to worry about other enemies pulling with them. These bosses are all tough without Prideful buff helping out - you’ll only have one anima power for the first boss so definitely fire off bloodlusts on bosses this week.

This route does use a skip - Shroud or Invis pots both work for it, as do a couple of other methods (read the note in the route for more information).

Read more on Sanguine Depths Dungeon Abilities.




Spires of Ascension [back to top]


Anima powers in this dungeon are pretty heavily spaced towards the end of the dungeon, with one power available just before each of the first two bosses and then the remaining two in the final part of the dungeon. Our pathing here looks pretty similar to last season’s, but that’s likely to change in the coming weeks as we optimize further!

The leadup to the third boss has always required some finesse to skip through, but now there are two Tormented minibosses in the area that need to be taken care of as well. Depending on your group composition you may be able to get through this without using Shroud or Invis pots but it’s a good idea to make sure everyone has one if you’re not sure. Read through the notes in that section to get a better idea of your options.

Read more on Spires of Ascension Dungeon Abilities.





The Necrotic Wake [back to top]


We’re pulling the first boss without any Anima powers, though you could sneak around and grab one beforehand. This makes it an ideal candidate for a bloodlust and every cooldown that your group has available.

Our route features one skip, Shroud or Invis pots both work for it.

Read more on The Necrotic Wake Dungeon Abilities.





Theater of Pain [back to top]


After you drop down from the first part of the dungeon, you can pick up one Anima power immediately. After that, there’s one in each wing of the dungeon. Our current plan involves quickly grabbing one from the front of Xav’s wing before backtracking and doing the other two wings to get fully powered up before taking on Xav.

Besides that u-turn, this route has no skips or anything that would require special planning in advance.

Read more on Theater of Pain Dungeon Abilities.






Links




About the Author


Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the World 36th guild poptart corndoG, and a commentator for events such as the MDI and the Race to World First! He streams on Twitch, where he likes to review his friends’ logs.