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The Weekly Route: Tyrannical, Raging, Volcanic, and Tormented



This week’s affixes are Tyrannical, Raging, Volcanic, and Tormented.

It’s the week after one of the best Fortified push weeks, and conveniently this week is one of the best Tyrannical weeks for pushing keys. Unlike some “push weeks” that are fast but technically difficult and therefore don’t feel easy at all key levels, this week truly is ideal conditions for almost every keystone level. Raging requires some management but the combination with Tyrannical is fairly benign, while Volcanic is a consensus pick for one of the least impactful affixes in the game.



The Weekly Routes





De Other Side [back to top]


Respect for the raging affix is pretty important in this dungeon - Risen Warlords can eliminate your tank very quickly if you’re not careful and they get their own enrage lined up with Raging - these need to be kited if they can’t be soothed. Also beware the AoE damage from Enraged Spirits - it’s lethal if a full channel happens while Raging, so either burn it down quickly or slow down to avoid that.

Read more on De Other Side Dungeon Abilities.





Halls of Atonement [back to top]


Echelon will generally be the toughest boss in here for most groups, so consider using your Bloodlust here - that generally means you can squeeze one in right at the start of the dungeon but not on Halkias.

Read more on Halls of Atonement Dungeon Abilities.





Mists of Tirna Scithe [back to top]


We’re continuing to offer the route with skips that features a difficult to execute skip at the start of the dungeon - this is by far the highest fail-rate skip in any of our routes, so take care that you understand it and practice it a little on M0 to make sure you aren’t walking near any of the true-sight mobs during it! The payoff is solid but not worth attempting if you aren’t confident you can do it reliably.

All three tyrannical boss fights can get you into trouble in this dungeon, so make absolutely sure to have every cooldown available for each of them.

Read more on Mists of Tirna Scithe Dungeon Abilities.





Plaguefall [back to top]


Remember that you can grab Incinerator Arkolath before Doctor Ickus to get another anima power for that fight.

Heavily building towards single target is a great idea in this dungeon, as with Tyrannical active all four boss encounters can be very difficult, and the timer is usually lenient if you can avoid wiping.

Read more on Plaguefall Dungeon Abilities.





Sanguine Depths [back to top]


There are a lot of mobs in this dungeon that deal damage to random party members (or indeed the whole group) and can therefore surprise you if they’re all Raging and casting uninterrupted - if you don’t have access to a soothe effect, consider staggering your damage or saving AoE crowd control effects for the end of these pulls.

Read more on Sanguine Depths Dungeon Abilities.




Spires of Ascension [back to top]


Depending on the keystone level you may need to combine some of the pulls in our route in order to keep up with the timer. For instance, after the first boss you can combine the following four pulls into two doubles without adding too much difficulty provided you play carefully. If you aren’t running into timer problems, there’s of course no need to take on this extra risk!

Read more on Spires of Ascension Dungeon Abilities.





The Necrotic Wake [back to top]


A useful tip for Amarth is to have your tank pick up the spear beforehand and spear Amarth on pull, when Incinerator Arkolath is around 30% health, aimed in such a way that it pierces and hits both. The tank is ideal for this job since the spear generates huge threat!

All weapons on weeks like this should be used on bosses - if you’re looking for extra value, it’s possible to use Spears to also hit a bunch of trash (for example, the First boss can be pulled with the Solider pack up on the platform and then carefully speared to hit everything). Strategies like this can be flashy and effective if you’re pushing higher key levels, but Necrotic Wake’s timer is generally quite safe as long as you can avoid wiping, so don’t feel a need to do this.

Read more on The Necrotic Wake Dungeon Abilities.





Theater of Pain [back to top]


Last week, this dungeon was moderately bugged such that minibosses in the Xav wing would not always correctly activate. This has been fixed in a hotfix for this week, but if you're distrustful you can try pulling that wing first and then identifying how much extra trash you may need from other wings.

Read more on Theater of Pain Dungeon Abilities.






Links




About the Author


Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the World 59th guild poptart corndoG, and a commentator for events such as the MDI and the Race to World First! He streams on Twitch, where he likes to review his friends’ logs.




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