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The Weekly Route: Tyrannical, Raging, Quaking, and Prideful
This week’s affixes are Tyrannical, Raging, Quaking, and Prideful.
It’s one of the relatively good Tyrannical weeks, with most dungeons minimally impacted by the other affixes. Now’s a great time to practice, since next season it looks like Tyrannical-specific score will factor into Blizzard’s upcoming in-game score system!

Be very cautious of Quaking when fighting Drills - you may need to fight them such that you can hide in different places so that you don’t all die to a quaking overlap. Also watch out for Risen Warlords who become very nasty when affected by their own enrage effect and the Raging affix at the same time.
Read more on De Other Side Dungeon Abilities.
Raging bears can be a big problem if your tank is unable to kite, so try to help them - beyond that you’ll need careful positioning during the boss encounters to avoid quaking problems. Moving Halkias a few steps just prior to the beam phase is especially helpful as it helps make sure there’s enough space for everyone to dodge the ground effects and also not quake each other.
Read more on Halls of Atonement Dungeon Abilities.
With only three bosses, Mists of Tirna Scithe is always a good candidate for most feasible Tyrannical dungeon, though the first boss is dramatically more challenging if it survives long enough to get through its full cast sequence each phase, which is very likely as the key level reaches the +15 level on Tyrannical. Be careful of Raging Soulcleavers near the start of the dungeon - they can heal themselves but they’ll remain enraged and they can hit very very hard.
Read more on Mists of Tirna Scithe Dungeon Abilities.
Precise tank positioning is key for the area between the first two bosses - this can be complicated if raging mobs are beating you down at the same time, so be sure to have defensives or crowd control effects ready as you really want to avoid kiting and messing up the self-damaging abilities of the dungeon.
Read more on Plaguefall Dungeon Abilities.
This is a dungeon in which space-restricting affixes like Quaking are always felt very acutely, so think ahead and make sure you’re not backing yourselves into any corners where a bad quake will potentially wipe you.
Read more on Sanguine Depths Dungeon Abilities.
There’s some natural counterplay to the Raging affix here as several packs incentivize you to kill a particular enemy or two early anyway - just make sure that you’re being careful and don’t have something raging and casting or shooting at you from afar unchecked for long periods of time.
Read more on Spires of Ascension Dungeon Abilities.
Flesh Crafters’ cleavers do double damage while they’re Raging, so you can consider intentionally leaving them alive and at low health to help you chew through the packs faster if you’re feeling up to it - this is a risky strategy though and can often turn small mistakes into disasters.
Read more on The Necrotic Wake Dungeon Abilities.
Our route with skips has changed in this dungeon to facilitate Prideful onto all three bosses without any backtracking - but there is now a shroud or invis pot required! If you don’t have or want to coordinate that, our No Skips route continues to be a fantastic option in this dungeon, setting up pride onto two of the three bosses without any complicated pathing whatsoever.
Read more on Theater of Pain Dungeon Abilities.

It’s one of the relatively good Tyrannical weeks, with most dungeons minimally impacted by the other affixes. Now’s a great time to practice, since next season it looks like Tyrannical-specific score will factor into Blizzard’s upcoming in-game score system!

The Weekly Routes
De Other Side [back to top]
Be very cautious of Quaking when fighting Drills - you may need to fight them such that you can hide in different places so that you don’t all die to a quaking overlap. Also watch out for Risen Warlords who become very nasty when affected by their own enrage effect and the Raging affix at the same time.
Read more on De Other Side Dungeon Abilities.
Halls of Atonement [back to top]
Raging bears can be a big problem if your tank is unable to kite, so try to help them - beyond that you’ll need careful positioning during the boss encounters to avoid quaking problems. Moving Halkias a few steps just prior to the beam phase is especially helpful as it helps make sure there’s enough space for everyone to dodge the ground effects and also not quake each other.
Read more on Halls of Atonement Dungeon Abilities.
Mists of Tirna Scithe [back to top]
With only three bosses, Mists of Tirna Scithe is always a good candidate for most feasible Tyrannical dungeon, though the first boss is dramatically more challenging if it survives long enough to get through its full cast sequence each phase, which is very likely as the key level reaches the +15 level on Tyrannical. Be careful of Raging Soulcleavers near the start of the dungeon - they can heal themselves but they’ll remain enraged and they can hit very very hard.
Read more on Mists of Tirna Scithe Dungeon Abilities.
Plaguefall [back to top]
Precise tank positioning is key for the area between the first two bosses - this can be complicated if raging mobs are beating you down at the same time, so be sure to have defensives or crowd control effects ready as you really want to avoid kiting and messing up the self-damaging abilities of the dungeon.
Read more on Plaguefall Dungeon Abilities.
Sanguine Depths [back to top]
This is a dungeon in which space-restricting affixes like Quaking are always felt very acutely, so think ahead and make sure you’re not backing yourselves into any corners where a bad quake will potentially wipe you.
Read more on Sanguine Depths Dungeon Abilities.
Spires of Ascension [back to top]
There’s some natural counterplay to the Raging affix here as several packs incentivize you to kill a particular enemy or two early anyway - just make sure that you’re being careful and don’t have something raging and casting or shooting at you from afar unchecked for long periods of time.
Read more on Spires of Ascension Dungeon Abilities.
The Necrotic Wake [back to top]
Flesh Crafters’ cleavers do double damage while they’re Raging, so you can consider intentionally leaving them alive and at low health to help you chew through the packs faster if you’re feeling up to it - this is a risky strategy though and can often turn small mistakes into disasters.
Read more on The Necrotic Wake Dungeon Abilities.
Theater of Pain [back to top]
Our route with skips has changed in this dungeon to facilitate Prideful onto all three bosses without any backtracking - but there is now a shroud or invis pot required! If you don’t have or want to coordinate that, our No Skips route continues to be a fantastic option in this dungeon, setting up pride onto two of the three bosses without any complicated pathing whatsoever.
Read more on Theater of Pain Dungeon Abilities.

Links
- Find Dratnos on RaiderIO, Twitch, Twitter, or Youtube
- Download the WeakAuras Addon
- Download the Quaking WeakAura
- Download the Prideful/Spiteful WeakAura
- Download the Mythic Dungeon Tools Addon
About the Author
Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the World 36th guild poptart corndoG, and a commentator for events such as the MDI and the Race to World First! He streams on Twitch, where he likes to review his friends’ logs.
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