This week’s affixes are
Tyrannical,
Raging,
Quaking, and
Prideful.
It’s the second week since the nerf to Tyrannical (it now provides bosses with +30% rather than +40% health), but watch out for the nasty Raging affix adding a lot of difficulty to trash packs! Kite aggressively towards the end of pulls to mitigate, and don’t forget that in the Shadowlands, Rogues can now dispel enrage effects by using
Shiv with
Numbing Poison applied.
This season, most routes remain very similar week to week, so we’re going to provide a list of routes that HAVE received changes so that you can grab those routes and simply continue using last week’s version of the others. This week we’ve only changed one route - the Theater of Pain w/ Skips route.
The Weekly Routes
Be very cautious of Quaking when fighting
Drills - you may need to fight them such that you can hide in different places so that you don’t all die to a quaking overlap. Also watch out for
Risen Warlords who become very nasty when affected by their own enrage effect and the Raging affix at the same time.
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De Other Side Dungeon Abilities.Raging
bears can be a big problem if your tank is unable to kite, so try to help them - beyond that you’ll need careful positioning during the boss encounters to avoid quaking problems. Moving
Halkias a few steps just prior to the beam phase is especially helpful as it helps make sure there’s enough space for everyone to dodge the ground effects and also not quake each other.
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Halls of Atonement Dungeon Abilities.With only three bosses, Mists of Tirna Scithe is always a good candidate for most feasible Tyrannical dungeon, though the
first boss is dramatically more challenging if it survives long enough to get through its full cast sequence each phase, which is very likely as the key level reaches the +15 level on Tyrannical. Be careful of Raging
Soulcleavers near the start of the dungeon - they can heal themselves but they’ll remain enraged and they can hit very very hard.
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Mists of Tirna Scithe Dungeon Abilities.Precise tank positioning is key for the area between the first two bosses - this can be complicated if raging mobs are beating you down at the same time, so be sure to have defensives or crowd control effects ready as you really want to avoid kiting and messing up the self-damaging abilities of the dungeon.
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Plaguefall Dungeon Abilities.This is a dungeon in which space-restricting affixes like Quaking are always felt very acutely, so think ahead and make sure you’re not backing yourselves into any corners where a bad quake will potentially wipe you.
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Sanguine Depths Dungeon Abilities.There’s some natural counterplay to the Raging affix here as several packs incentivize you to kill a particular enemy or two early anyway - just make sure that you’re being careful and don’t have something raging and casting or shooting at you from afar unchecked for long periods of time.
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Spires of Ascension Dungeon Abilities.Flesh Crafters’ cleavers do double damage while they’re Raging, so you can consider intentionally leaving them alive and at low health to help you chew through the packs faster if you’re feeling up to it - this is a risky strategy though and can often turn small mistakes into disasters.
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The Necrotic Wake Dungeon Abilities.Our route with skips has changed in this dungeon to facilitate Prideful onto all three bosses without any backtracking - but there is now a shroud or invis pot required! If you don’t have or want to coordinate that, our No Skips route continues to be a fantastic option in this dungeon, setting up pride onto two of the three bosses without any complicated pathing whatsoever.
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Theater of Pain Dungeon Abilities.