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Special Edition Data Dive: Mythic+ Group Comps, Dungeon Success Rates, & Time Trials (Week 5)



As Week 5 of Season 1 of The War Within came to a close, we are finally seeing the emergence of a meta group composition on Live Servers. However, with MDI Time Trials over, the biggest question on our minds is…how will MDI group compositions affect the meta for the rest of us?

To answer this burning question, we present this Special Edition Data Dive, comparing the most popular group compositions on Live Servers vs. the MDI Time Trials. And…guess what? The results may surprise you!

Once we look at all the data from Week 5 on Live Servers, we’ll compare that to what transpired in the MDI Time Trials. Then, we’ll discuss our insights on why we think these changes occurred, and what it could mean for the meta development throughout the remainder of the Season.

Read on to see how top group compositions compare between the MDI Time Trials and Live servers, and how to target specific dungeons for rewards based on dungeon success rates.



Table of Contents






Most Popular Group Compositions: Live Servers



The following graphs display the most popular group compositions used for timed keystones completed for these keystone ranges on Live Servers:

KEYSTONE LEVELAFFIXES
+2 to +6 Xal’atath’s Bargain + Fortified or Tyrannical
+7 to +9All of +2 to +6, and Challenger’s Peril
+10 to +11All of +2 to +9, and the other of Fortified or Tyrannical
+12 and Up Xal’atath’s Guile + Fortified and Tyrannical


NOTE
This week, we’ve opted to change the keystone ranges for examining top group compositions to better reflect the user experience. We’ve split our previous +7 to +11 range into two separate categories: +7 to +9 and +10 to +11.


Created with Highcharts 9.3.3Number of Completed KeystonesMost Popular Mythic+ Group CompositionsTWW Season 1 - Week 5 - Keystones +2 to +6Prot Warrior Resto Sham Frost DK Ret Paladin Marks HunterProt Warrior Resto Sham Frost DK Ret Paladin Elemental ShamProt Warrior Resto Sham Frost DK Ret Paladin Arcane MageProt Warrior Resto Sham Frost DK Ret Paladin Balance DruidProt Warrior Resto Sham Frost DK Ret Paladin Assass Rogue020406080100120TWW Season 1 - Week 5
100
90
88
85
83
Created with Highcharts 9.3.3Number of Completed KeystonesMost Popular Mythic+ Group CompositionsTWW Season 1 - Week 5 - Keystones +7 to +9Prot Warrior Resto Sham Frost DK Ret Paladin Marks HunterProt Warrior Resto Sham Frost DK Ret Paladin Balance DruidProt Warrior Resto Sham Frost DK Ret Paladin Arcane MageProt Warrior Resto Sham Frost DK Ret Paladin Assass RogueProt Warrior Resto Sham Frost DK Ret Paladin Ret Paladin050100150200250300350TWW Season 1 - Week 5
299
287
272
211
193
Created with Highcharts 9.3.3Number of Completed KeystonesMost Popular Mythic+ Group CompositionsTWW Season 1 - Week 5 - Keystones +10 to +11Prot Warrior Resto Sham Frost DK Ret Paladin Arcane MageProt Warrior Resto Sham Frost DK Ret Paladin Balance DruidProt Warrior Resto Sham Frost DK Ret Paladin Marks HunterProt Warrior Resto Sham Frost DK Ret Paladin Aug EvokerProt Warrior Resto Sham Frost DK Ret Paladin Elemental Sham050100150200250300350TWW Season 1 - Week 5
331
296
282
276
261
Created with Highcharts 9.3.3Number of Completed KeystonesMost Popular Mythic+ Group CompositionsTWW Season 1 - Week 5 - Keystones +12 and upProt WarriorResto ShamFrost DKAssass RogueBalance DruidProt WarriorResto ShamFrost DKAssass RogueAug EvokerProt WarriorResto ShamFrost DKRet PaladinAug EvokerGuardian DruidResto ShamFrost DKFrost MageAug EvokerVengeance DHResto ShamFrost DKFrost MageAug Evoker050100150200250300TWW Season 1 - Week 5
253
153
131
120
117
Created with Highcharts 9.3.3Number of Completed KeystonesMost Popular Mythic+ Group CompositionsTWW Season 1 - Overall - Keystones +12 and upProt WarriorResto ShamFrost DKAssass RogueBalance DruidVengeance DHResto ShamFrost DKFrost MageAug EvokerGuardian DruidResto ShamFrost DKFrost MageAug EvokerProt WarriorResto ShamFrost DKAssass RogueAug EvokerProt WarriorResto ShamFrost DKRet PaladinAug Evoker050100150200250300350400TWW Season 1 - Overall
357
301
297
287
240


These graphs show the top 5 group compositions used during Week 5 for timed Keystones at each of the designated thresholds (see above).

The Xal’atath’s Bargain affix for Week 5 was Xal’atath’s Bargain: Oblivion, and the first “Base Affix” added at +2 was Tyrannical.

It is interesting to note that in dungeons from +2 to +11, there continues to be a clear “meta” of 4 of the same specs, with the final 5th DPS slot being the difference-maker. This “core” of Protection Warrior, Restoration Shaman, Frost Death Knight, and
Retribution Paladin continues to be fairly pervasive across all keystone levels save for the highest dungeons. Once we hit +12 and up, however, we start to see a fall-off of
Retribution Paladins, seemingly making way for Augmentation Evokers.



Most Popular Group Compositions: MDI Time Trials



Last week saw the beginning of this season’s Mythic Dungeon International (MDI), with the Time Trials starting Wednesday last week. After five grueling days of pushing and speedrunning keys in both City of Threads and The Necrotic Wake, we saw some interesting changeups happening to make the most of the Tournament Realm environment which allows for quick switches in characters and comps, thanks to the Tournament Realm vendors.

This time around, the MDI Time Trials were a little less fierce than in previous iterations of the tournament, which was evident in that many teams put in less hours into improving their times than we would normally expect. In many cases, we saw teams being happy with a Top 15 run, even if it was far from the best run they could possibly do, since it still guaranteed an entry into the Group-stage phase of the tournament. Work smart, not hard! We still got to follow along some interesting group composition switches, which we want to take a closer look at now.


CITY OF THREADS



Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - City of Threads +10 - Time Trials Day 1Vengeance DHResto DruidFrost DKAssass RogueEnhance ShamProt WarrResto DruidFrost DKAssass RogueEnhance ShamVengeance DHResto ShamFrost DKRet PaladinBalance DruidVengeance DHResto ShamUnholy DKRet PaladinBalance DruidVengeance DHResto ShamFrost DKRet PaladinUnholy DK01234567TWW Season 1 - MDI Time Trials
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Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - City of Threads +10 - Time Trials Day 2Vengeance DHResto DruidFrost DKAssass RogueEnhance ShamVengeance DHResto ShamFrost DKRet PaladinUnholy DKProt WarrResto ShamFrost DKHavoc DHBalance DruidBlood DKDisc PriestSurvival HunterShadow PriestWindwalker MonkProt WarrResto ShamFrost DKOutlaw RogueUnholy DK01234567TWW Season 1 - MDI Time Trials
6
4
2
2
2
Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - City of Threads +10 - Time Trials Day 3Vengeance DHResto DruidFrost DKAssass RogueEnhance ShamVengeance DHResto DruidFrost MageAssass RogueEnhance ShamProt WarrResto ShamFrost DKAssass RogueHavoc DHVengeance DHDisc PriestFrost DKAssass RogueAug EvokerGuardian DruidResto ShamDestro LockAssass RogueEnhance Sham012345678TWW Season 1 - MDI Time Trials
7
4
3
3
2
Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - City of Threads +10 - Time Trials Day 4Vengeance DHResto DruidFrost DKAssass RogueEnhance ShamVengeance DHResto ShamFrost DKAssass RogueBalance DruidProt WarrResto DruidFrost DKAssass RogueEnhance ShamVengeance DHResto ShamFrost DKAssass RogueRet PaladinProt WarrResto ShamFrost DKAssass RogueHavoc DH01020515TWW Season 1 - MDI Time Trials
18
4
4
3
3
Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - City of Threads +10 - Time Trials Day 5Vengeance DHResto DruidFrost DKAssass RogueEnhance ShamProt WarrResto DruidFrost DKAssass RogueEnhance ShamVengeance DHDisc PriestFrost DKAssass RogueAug EvokerVengeance DHResto ShamFrost DKAssass RogueFury WarrVengeance DHResto ShamRet PaladinHavoc DHAug Evoker012345TWW Season 1 - MDI Time Trials
4
3
3
2
2
Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - City of Threads +10 - Time Trials OverallVengeance DHResto DruidFrost DKAssass RogueEnhance ShamProt WarrResto DruidFrost DKAssass RogueEnhance ShamVengeance DHResto ShamFrost DKRet PaladinUnholy DKVengeance DHDisc PriestFrost DKAssass RogueAug EvokerProt WarrResto ShamFrost DKAssass RogueHavoc DH01020304050TWW Season 1 - MDI Time Trials
42
13
8
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6


In City of Threads, the go-to team composition for the top teams early on ended up being Protection Warrior, Restoration Druid, Assassination Rogue, Frost Death Knight and Enhancement Shaman. While many teams opted for a Vengeance Demon Hunter over the Protection Warrior initially, the top timers on Day 1 and 2 of the event were made with a Protection Warrior.

These teams eventually tried to follow the majority, with more and more Vengeance Demon Hunter runs being posted during the later stages of the Time Trials. However, right at the end, Team Perplexed ended up switching back to the Protection Warrior lineup to post the #1, #2 and #3 fastest runs in City of Threads, back to back to back! Clearly, it seems that the Meta may not necessarily be the best choice if you end up having a strategy that really utilizes the niche-pick!




THE NECROTIC WAKE



Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - Necrotic Wake +10 - Time Trials Day 1Vengeance DHResto DruidFrost DKAug EvokerUnholy DKVengeance DHResto ShamFrost DKAug EvokerUnholy DKGuardian DruidResto ShamFrost MageAssass RogueHavoc DHVengeance DHResto ShamFrost DKAssass RogueBalance DruidVengeance DHResto ShamFrost DKAssass RogueUnholy DK01234567TWW Season 1 - MDI Time Trials
6
4
2
2
2
Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - Necrotic Wake +10 - Time Trials Day 2Vengeance DHResto DruidFrost DKAug EvokerUnholy DKBlood DKDisc PriestSurv HunterShadow PriestWindwalker MonkVengeance DHResto ShamFrost DKAssass RogueUnholy DKProt WarrResto ShamFrost DKHavoc DHUnholy DKBrewmaster MonkResto ShamFrost DKRet PaladinElemental Sham02468101214TWW Season 1 - MDI Time Trials
12
3
3
3
2
Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - Necrotic Wake +10 - Time Trials Day 3Vengeance DHDisc PriestFrost DKAug EvokerUnholy DKVengeance DHResto ShamFrost DKAssass RogueUnholy DKVengeance DHResto ShamFrost DKAug EvokerBalance DruidVengeance DHResto DruidFrost DKAug EvokerUnholy DKVengeance DHResto ShamFrost DKAug EvokerUnholy DK0246810TWW Season 1 - MDI Time Trials
8
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3
3
Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - Necrotic Wake +10 - Time Trials Day 4Vengeance DHDisc PriestFrost DKAug EvokerUnholy DKVengeance DHResto ShamFrost DKAssass RogueUnholy DKVengeance DHResto ShamFrost DKRet PaladinBalance DruidProt WarrResto ShamFrost DKAssass RogueUnholy DKGuardian DruidResto ShamFrost DKDev EvokerArcane Mage01020515TWW Season 1 - MDI Time Trials
18
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3
Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - Necrotic Wake +10 - Time Trials Day 5Vengeance DHDisc PriestFrost DKAug EvokerUnholy DKVengeance DHResto ShamFrost DKAssass RogueUnholy DKBlood DKDisc PriestAug EvokerFury WarrUnholy DKVengeance DHResto ShamAug EvokerRet PaladinHavoc DHProt PaladinResto ShamAug EvokerFury WarrBalance Druid01234TWW Season 1 - MDI Time Trials
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1
1
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Created with Highcharts 9.3.3Number of Completed Keystones at +10Most Popular MDI Time Trials Group CompositionsTWW Season 1 - Necrotic Wake +10 - Time Trials OverallVengeance DHDisc PriestFrost DKAug EvokerUnholy DKVengeance DHResto DruidFrost DKAug EvokerUnholy DKVengeance DHResto ShamFrost DKAssass RogueUnholy DKVengeance DHResto ShamFrost DKAug EvokerUnholy DKVengeance DHResto ShamFrost DKRet PaladinBalance Druid05101520253035TWW Season 1 - MDI Time Trials
30
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7
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The name of the game for The Necrotic Wake was massive pulls, and there has always been one class that excelled at those kinds of big MDI pulls in the past: Death Knight. The class excelled so much in the Necrotic Wake that teams quickly ended up playing two of them – one of each DPS spec. With both an Unholy Death Knight and a Frost Death Knight, teams complemented this with the other king of massive pulls – the Augmentation Evoker.

Pulling vast amounts of trash onto bosses is a very viable strategy in The Necrotic Wake, especially since interrupts are rarely an issue thanks to the Discharged Anima orbs silencing all targets around the player who uses it. Pair that with a Vengeance Demon Hunter, and no cast ever goes through. This group was complemented by a Restoration Druid or Restoration Shaman, at least early into the tournament.

However, about halfway through the Time Trials, Perplexed and a handful of other teams suddenly started playing a Discipline Priest instead. Their new timers were a sight to behold, and their best runs were over half a minute faster than their previous best with a Restoration Druid! In the end, we even saw a sub 10-minute run in Necrotic Wake. All of the teams that switched over to the same comp saw great success with it as well, as all of them beat their previous best runs with a Druid by over 30 seconds, in some cases almost by a full minute. Once again, the meta had been broken with a smart, last-minute adjustment!



Success Rates by Dungeon



We continue onwards with our regular Data Dive programming, as we examine how often groups were able to successfully time each of the Dungeons available in Season 1, at various keystone levels. Instead of looking at the same keystone ranges as above, we will now hone in on some specific levels that players may be targeting for rewards.

To illustrate the Success Rates, we use a Box Plot graph.

What is a Box Plot Graph?
Unsure how to interpret a Box Plot? Click here for a quick rundown.

We wanted to introduce these graphs indicating Success Rate by Dungeon because we believe they can help your dungeon groups make informed decisions. If your goal is to time any dungeon at level +9 or +10 to get Gilded Crests and/or Mythic-level gear, or if you’re trying to get Heroic-level gear at +7, these graphs can help you determine which dungeons will statistically give you the higher chances of success!


Created with Highcharts 9.3.31 Star2 Star3 StarTime Remaining as % of Dungeon TimerMost Successful Dungeons at 2+The War Within - Season 1 - Week 5-55%-50%-45%-40%-35%-30%-25%-20%-15%-10%-5%0%5%10%15%20%25%30%35%40%45%50%55%60%65%70%75%7…Generated Oct 22nd 2024 19:06:26 GMT - Sample Size 1717439 Runs - RaiderIO

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Created with Highcharts 9.3.31 Star2 Star3 StarTime Remaining as % of Dungeon TimerMost Successful Dungeons at +7The War Within - Season 1 - Week 5-60%-55%-50%-45%-40%-35%-30%-25%-20%-15%-10%-5%0%5%10%15%20%25%30%35%40%45%50%55%60%65%6…Generated Oct 22nd 2024 19:06:27 GMT - Sample Size 187836 Runs - RaiderIO

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Created with Highcharts 9.3.31 Star2 Star3 StarTime Remaining as % of Dungeon TimerMost Successful Dungeons at +9The War Within - Season 1 - Week 5-65%-60%-55%-50%-45%-40%-35%-30%-25%-20%-15%-10%-5%0%5%10%15%20%25%30%35%40%45%50%55%60%65%6…Generated Oct 22nd 2024 19:06:13 GMT - Sample Size 169325 Runs - RaiderIO

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Created with Highcharts 9.3.31 Star2 Star3 StarTime Remaining as % of Dungeon TimerMost Successful Dungeons at +10The War Within - Season 1 - Week 5-70%-65%-60%-55%-50%-45%-40%-35%-30%-25%-20%-15%-10%-5%0%5%10%15%20%25%30%35%40%45%50%55%60%6…Generated Oct 22nd 2024 19:06:16 GMT - Sample Size 315827 Runs - RaiderIO

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Created with Highcharts 9.3.31 Star2 Star3 StarTime Remaining as % of Dungeon TimerMost Successful Dungeons at 12+The War Within - Season 1 - Week 5-40%-35%-30%-25%-20%-15%-10%-5%0%5%10%15%20%25%30%35%40%Generated Oct 22nd 2024 19:06:27 GMT - Sample Size 31861 Runs - RaiderIO

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WHAT DOES THIS DATA MEAN FOR ME?


If your goal is to complete keystones at +9 to earn as many Gilded Crests as possible or at +10 for Mythic-level Vault gear, then this data suggests that you might want to try and target Mists of Tirna Scithe and The Dawnbreaker for the highest chances of success. Ara-Kara, City of Echoes also looks to have a strong success rate, but you’ll want to take notice of the Whiskers for this dungeon. There’s a lot of variance in success – meaning that if you head to Ara-kara, you have a good chance of timing the dungeon, but you could also have a very rough go, depending on your group. It is certainly not a “free” key in any sense of the word. You may also want to avoid City of Threads and Grim Batol as they have the highest rates of failure at +10 especially.

Keep in mind that, until level +12, each week includes a different Xal’atath’s Bargain affix, so one week’s data may not necessarily carry over. It is, however, a good starting point!


HOW TO INTERPRET BOX PLOT GRAPHS


The X-Axis shows Time Remaining as % of Dungeon Timer. As 0% means a dungeon was completed, in-time, at the exact timer (00:00:00 time remaining), higher numbers (5% and up) mean that the dungeon was completed with time remaining. The higher the number, the faster the dungeon was completed by percentage of the timer. Dungeons on the left of 0% were thus depleted, and where they land on the X-Axis shows by what percentage of the timer they were depleted.

The box in the middle of each bar shows the Inter Quartile Range, or IQR. This is where the middle 50% of dungeons fall. If the box is small, it indicates that dungeon completion times were very consistent. If the box is large, it means there is greater variability in completion times.

The line in the middle of the box represents the Median Clear Time. If this line is closer to the left of the box, this indicates the distribution is skewed towards slower times, and vice versa.

The Whiskers, the lines that come out of each side of the box, indicate the range of the data outside the IQR (the middle 50% of all dungeons completed). This shows how far the data spreads. If the Whiskers are long, it suggests there is a wide range of dungeon clear times, suggesting the performance varies more. Shorter Whiskers indicate more consistent results, and if they are asymmetrical, it shows that the data is skewed in a particular direction (depleted vs. completed in-time).

Outliers are singular dungeons that fall way out of the range. We have only chosen to show positive outliers, meaning dungeons that were completed significantly faster than the average. Those are represented by a dot, should they exist.



Insights



Created with Highcharts 9.3.3Most Popular Group CompositionsMDI Time Trials vs. Live ServersVengeance DHDisc PriestFrost DKAug EvokerUnholy DKVengeance DHResto DruidFrost DKAssass RogueEnhance ShamProt Warrior Resto Sham Frost DK Ret Paladin Arcane MageTWW Season 1
MDI Necrotic Wake +10
MDI City of Threads +10
Live Servers +10 to +11


At first glance, there are some stark differences between the most popular group compositions on Live Servers versus what we in the MDI Time Trials. Discipline Priests? Resto Druids riding high? No Ret Pallies, Mages, or Protection Warriors? What’s going on?

The first thing to keep in mind is that the name of the game in the MDI is speed. The levels cap out at +10 (for Time Trials), and once you hit that cap, your score/ranking can only be improved by going faster and faster. The second thing to be aware of is that, on the Tournament Realm, players have access to the highest possible level of gear, meaning we sometimes have classes and specs in the MDI that aren’t seen as often on Live Servers if they require a certain gear threshold and group coordination to be viable for speed-running in a more punishing environment. We all know the consequences for learning bigger and crazier pulls on Live Servers where keystone levels will deplete upon any failure from trial-and-error, making the Tournament Realm the most desirable place to see what a class is truly capable of in a well-oiled group of 5 speedrunners.

As for why we’re seeing some of the specific specs emerge from the Time Trials, Wolfdisco of the currently top-seeded Perplexed provided us with some brief insight:

“The main reason we are seeing Discipline Priests is actually a callback to an old MDI strat used during Shadowlands. Mind Control can be used in multiple places in The Necrotic Wake, but is especially useful when used on the Flesh Crafter in the Stitchwerks. By using Mind Control (and a consistent root or other crowd control) to initially drag the Flesh Crafter away from other trash, you can then position it so that its Throw Cleaver ability is intercepted by the boss for a good chunk of free damage. Better yet, it can be kept alive and used for this purpose on both Surgeon Stitchflesh and the final boss of the dungeon: Nalthor the Rimebinder.”


Here’s a clip of the strat in action:



Restoration Druids were the healer of choice for City of Threads as Mind Control was not needed. This is primarily due to the fact that with
Enhancement Shaman being one of the go-to DPS choices, the groups already had Skyfury, so they were able to bring a Druid for an added buff ( Mark of the Wild). Additionally, Restoration Druids can put out decent damage numbers on top of bringing the Versatility buff.

Vengeance Demon Hunters were often the tank-class of choice for the Time Trials mostly due to their ability to rapidly set up gargantuan pulls and provide effective AoE crowd control and silence when fighting large groups of caster mobs.”



Stay tuned for more Data Dives, coming soon!

NOTE
We at    firmly believe that you can complete Mythic+ dungeons and achieve success with ANY group composition. We are providing this data for information purposes only, and not to advocate for any kind of meta. In fact, we’re known for Breaking the Meta as much as possible!





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About the Authors


Hulahoops is the General Manager of Raider.IO and has been playing WoW since Vanilla. She has recently returned to Retail after a brief foray into Classic WoW. In her hey-day, Hulahoops could be found raid-leading in Mythic Progression, or competing in the MDI with her team Angry Toast. Although she can usually be found on a Havoc Demon Hunter these days, Hulahoops is a Paladin in every sense of the term: she moderates the Hammer of Wrath Paladin Class Discord, and she was a practicing Lawyer for 7 years. Judgement isn't just a spell! Hulahoops decided to put the law books away and follow her passion for gaming and esports by joining the team at Raider.IO. In her capacity as General Manager, Hulahoops oversees events, content, and more!


Seliathan has been playing Rogue for over half his life, since the initial release of WoW over 19 years ago. After a long career of Raid Leading, Theorycrafting, and pushing Mythic+, Seliathan enjoys creating all kinds of PvE content on Twitch, co-hosting the Tricks of the Trade Rogue podcast, contributing to Raider.IO as Staff Writer, and writing guides for Icy Veins.


About the Editor


VitaminP (VP) is the Content Manager of Raider.IO. VP holds a Master’s degree in Business Administration and has worked for Raider.IO since the formation of its News Section in November 2018. VP specializes in tanking classes and has loved doing competitive Mythic+ on and off since early Legion.

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