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The Weekly Route: Fortified, Spiteful, Necrotic, and Shrouded



This week's affixes are Fortified, Spiteful, Necrotic, and Shrouded!

It’s the last week of the season, and according to a recently-updated blue post, Shrouded Hero’s 0.1% title will be decided based on score at the end of this week, while the Keystone Master mount and +20 Dungeon Teleports will remain obtainable through pre-patch.

These routes have 0-1 skips that require invis pots (or shroud, or in many cases other possibilities exist too!).



The Weekly Routes





Grimrail Depot [back to top]


Spiteful in the train cars can be very dangerous, especially for melee players, so plan an escape route in advance if you get targeted, or save stuns and slows for the shades.




Iron Docks [back to top]


A few nicely hidden Shrouded mobs are off to the side and noted in this route! MDT now also features the ability to plan out the Iron Stars and what they’ll hit - use this as a guideline but note that you can miss a few mobs and it’ll be fine!

Effects that remove bleeds like Dwarf racial or Kyrian phial are extremely valuable in this dungeon against Footsoldiers and Wranglers.




Tazavesh: Streets of Wonder [back to top]


Lots of extra Shrouded neutral mobs have been added to this dungeon - grab these during RP for stats and profit! We’re now recommending the left path instead of the right one after first boss - this is a great way to get a ton of Shrouded buffs very quickly, and to focus on a few dangerous enemies at once instead of a bunch of them!

We continue to recommend the left-hand path as a general easiest option in this dungeon, as you’ll quickly gain so many Shrouded buffs that even the tougher bosses at the end of the dungeon shouldn’t be too bad.




Tazavesh: So’leah’s Gambit [back to top]


There’s now a shrouded neutral pirate in the cave just after you kill the first boss! We’re now offering two routes, one of which skips Zul’gamux and the annoying Guardians. Zul’gamux’s stats are enticing, but in this dungeon in particular it can be particularly difficult to safely fight, and the hardest part of the dungeon tends to be the murloc area that you’ll have already cleared.




Mechagon: Junkyard [back to top]


Junkyard has a weird mechanic where the Hard Mode robot will fly over one of the three bosses and move around after you kill a boss. The annoying part is that this rotates weekly but is different in different regions. Check to see if the boss is flying above Gunker - if it is, use the Trixie First route, otherwise use the Gunker First route.




Mechagon: Workshop [back to top]


The last pack of this dungeon is now skippable with Shroud or Invis pots, so we’ve adjusted our route to suggest this. You should still feel free to skip earlier in the dungeon if you’d prefer, such as Zul’gamux or the packs in the sewer, or of course simply pull the whole dungeon and avoid worrying about skipping anything at all!



Lower Karazhan [back to top]


After several nerfs to this dungeon we’ve come back in and re-tooled down to a single route. This route doesn’t use any skips aside from dying after Zul’gamux to get back to the start of the dungeon and head to Moroes.

There are a lot of options in this dungeon, and you can very profitably make use of Shrouds or Invis pots! If you’re playing with a consistent group, we’d recommend adding some trash elsewhere and skipping the Maiden hallway entirely. You can also consider if you’re interested in areas like the Kitchens or the spider area! Our route, however, is an attempt to avoid going super far over count while also only using Shrouds or Invis pots when the upside is tremendous, and we’ve found that in Lower Karazhan in particular, groups are often looking for a relatively straightforward plan. The death skip after Zul’gamux avoids going way over 100% count but otherwise we’re just grabbing packs that are directly in our way, while also doing Moroes -> Attumen -> Maiden to optimize Shrouded stacks for Maiden, traditionally the boss that groups prefer being most powerful for.




Upper Karazhan [back to top]


It’s a good idea to skip the two Damaged Golems near the start of the dungeon - you’ll almost never need the count from them and you can walk through the middle of the carpet to avoid both of them, or use a gateway to be sure nobody accidentally pulls one. We also recommend using Invis pots to skip to the chess event at the end of the dungeon and avoid some very dangerous enemies that also aren’t needed for Enemy Forces count. You can shroud this, just make sure to hug left around the Slayer pack!







Links




About the Author


Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the World 29th guild poptart corndoG, whose raids he streams on Twitch, and is a commentator for events such as the MDI and the Race to World First!

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