RETAIL
CLASSIC ERA
WRATH
RETAIL
CLASSIC ERA
WRATH
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The Weekly Route: Fortified, Sanguine, Grievous, and Tormented



This week’s affixes are Fortified, Sanguine, Grievous, and Tormented.

This week is the off-season week! No score will be gained towards either your season 2 or 3 score, and rewards will still be the same as last week. If you want a specific level key next week, you should aim to time a key 4 levels higher or deplete a key 5 levels higher. Otherwise there's not too much reason to do dungeons this week.

Fortified and Grievous can make for some very dangerous trash pulls - be careful with effects like AoE stuns and knockbacks as pulls are dying to make sure that you don't have undesired Sanguine healing.



The Weekly Routes





De Other Side [back to top]


Night Fae urns must be used with caution this week, as they can inadvertently cause Sanguine healing if you’re not careful!

Read more on De Other Side Dungeon Abilities.





Halls of Atonement [back to top]


Two Sanguine threats in this dungeon are Houndmasters, who like to stand still and may do so in Sanguine, and Groundskeepers, who often die early into pulls and do drop Sanguine.

Read more on Halls of Atonement Dungeon Abilities.





Mists of Tirna Scithe [back to top]


We’re continuing to offer the route with skips that features a difficult to execute skip at the start of the dungeon - this is by far the highest fail-rate skip in any of our routes, so take care that you understand it and practice it a little on M0 to make sure you aren’t walking near any of the true-sight mobs during it! The payoff is solid but not worth attempting if you aren’t confident you can do it reliably.

Read more on Mists of Tirna Scithe Dungeon Abilities.





Plaguefall [back to top]


Remember that you can grab Incinerator Arkolath before Doctor Ickus to get another anima power for that fight.

Read more on Plaguefall Dungeon Abilities.





Sanguine Depths [back to top]


Sanguine management in this dungeon is very tricky - be extremely aware of the safe areas you have access to as well as the nearest enemy packs in each direction so that you don’t accidentally pull extra mobs while kiting.

Read more on Sanguine Depths Dungeon Abilities.




Spires of Ascension [back to top]


This dungeon has several enemies that stand still and cast, which can be very problematic if Sanguine gets dropped under them. In particular, Forsworn Goliaths can get into long cast sequences while also being immune to Crowd Control - extra care must be taken to not get Sanguine under them.

Read more on Spires of Ascension Dungeon Abilities.





The Necrotic Wake [back to top]


A useful tip for Amarth is to have your tank pick up the spear beforehand and spear Amarth on pull, when Incinerator Arkolath is around 30% health, aimed in such a way that it pierces and hits both. The tank is ideal for this job since the spear generates huge threat!

Read more on The Necrotic Wake Dungeon Abilities.





Theater of Pain [back to top]



Read more on Theater of Pain Dungeon Abilities.






Links




About the Author


Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the World 59th guild poptart corndoG, and a commentator for events such as the MDI and the Race to World First! He streams on Twitch, where he likes to review his friends’ logs.




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