This week’s affixes are Fortified
, and Prideful
It’s another push week for high keys, as these affixes are among the least timer-impactful. Volcanic in particular tends to be one of the easiest affixes for most groups, and there are relatively few moments in Shadowlands where Volcanic can overwhelm you or kill you without counterplay. Spiteful, on the other hand, is much trickier for many groups, especially those with several Melee and those without the ability to coordinate CC effects on the Spiteful Shades.
We continue to offer two routes per dungeon - one simpler route without skips, and one with skips that sets up better Prideful timings and/or more efficient pulls.
The Weekly Routes
The main problem in this dungeon will be the timer rather than the affixes, though with Fortified active there are certainly several trash packs that can pose a threat, particularly to your tank. Watch out for the Risen Warlords
as they have a particular tendency to murder your tank after they cast their enrage.
Read more on De Other Side Dungeon Abilities.
One potential Volcanic fiasco comes during the Echeclon
encounter - as you get stunned, especially if there are several adds out, you can get in trouble. Consider saving defensives for this or leave a floating curse dispel available for someone who needs it.
Read more on Halls of Atonement Dungeon Abilities.
This continues to be one of the best dungeons in terms of difficulty and timer for high keys, and it’s a popular weekly key due to being one of the shortest in terms of absolute time as well. There is one minor annoyance this week, which is that the maze section will require you to wait for all of the Spiteful to go away before you can get through the next door.
Read more on Mists of Tirna Scithe Dungeon Abilities.
Plaguefall is a dungeon with difficult boss fights, which are of course better on Fortified weeks, but it’s also a dungeon about handling the middle trash sections with finesse, which can be problematic with Spiteful. Make sure you have a plan for what you’ll do if you’re involved in keeping mobs in the explosions and you get fixated by a Spiteful shade - this generally isn’t too much of a problem as everything dies pretty quickly and at the same time, but if you panic and hit a knockback button and knock everything out of a barrel exploding you will not be happy!
Read more on Plaguefall Dungeon Abilities.
Narrow corridors mean that you’ll often need to use abilities to manage spiteful rather than just running circles around a pack while fixated. Be especially cautious if you’re planning to avoid patrols or skip past mobs that you don’t kite backwards into them after!
Read more on Sanguine Depths Dungeon Abilities.
Spiteful can be a bit of a pain when it necessarily spawns mid-pull after you’ve focussed down mobs like Squad Leaders
, but most of the difficulty of this dungeon comes from the trash mobs themselves in combination with the Fortified affix.
Read more on Spires of Ascension Dungeon Abilities.
As with every week, proper usage of the weapons that are lying around the dungeon can make or break your run if the timer is at all close - make sure to grab and use as many as you can if you’re in a pug, and if you’re in a coordinated group you should develop plans for them based on the trash pulls and bosses that give you the most trouble.
Read more on The Necrotic Wake Dungeon Abilities.
Our route with skips has again changed to feature only one u-turn rather than last week’s double u-turn strategy. This gives slightly different trash prideful timings but maintains pride on all three bosses - the general idea is to clear Xav
, do the first two pulls of Gorechop’s
wing, then do Kul’tharok
before finishing off the rest of Gorechop.
Read more on Theater of Pain Dungeon Abilities.